The list of accepted papers is announced:
– “Freedom as ‘Meaningful Choice’: Philosophical Lessons from Video Gameplay”, Jere Surber, The University of Denver
– “Between “Live” and “Tell”. The Suspension of Freedom”, Marta Matylda Kania, University of Lower Silesia
– “Dark Side of World of Warcraft – a critical reading of the state of “the other” in World of Warcraft”, Lasse Juel Larsen, University of Southern Denmark
– “Felino: The Philosophical Practice of Making an Interspecies Videogame”, Michelle Westerlaken, School of Arts and Communication (K3), Malmö University
– “Freer Than We Think: Game Design as Autopoiesis”, Stefano Gualeni, NHTV Breda University of Applied Sciences
– “Do Computer Games Simulate, After All?”, Veli-Matti Karhulahti, University of Turku
– “From Movement to Choice: Ontic and Deontic Freedom in Video Games.”, Ivan Mosca, University of Torino
– “The Fluidity of Play”, C. Thi Nguyen, Utah Valley University
– “Enstranging Play: Distinguishing Playful Subjecthood from Governance”, Lars de Wildt Leiden, University Netherlands
– “Freedom of Destruction and Grotesque Realism in Video Games”, Tomasz Z. Majkowski, Jagiellonian University in Kraków
– “Freedom and the Ludic Subject”, Daniel Vella, IT University of Copenhagen
– “Freedom Cry. Content-Sensitive Exploration of Transfictional Gameworlds”, Krzysztof M. Maj, Jagiellonian University
– “Games and the Open World”, Johnathan Harrington, University of Malta
– “The freedom of avatars”, Bjarke Liboriussen, University of Nottingham Ningbo China
– “Modern Action-Adventure FPS-s as Frankfurt-Type Examples: The BioShock Analogy and Its Limitations”, Oliver Laas, Tallinn University, Estonian Institute of Humanities
– “Against Autonomous Simulation”, Andreas Gregersen, University of Copenhagen
– “Freedom and nomos: the political ontologies of 4x (and other) games”, William Huber, Abertay University
– “The Freedom of Alienated Reflexive Subjectivity in The Stanley Parable”, Feng Zhu, University of Manchester
– “Choosing the Dark Side: Ethical Dilemmas and Morally Reprehensible Choices in Videogames”, Mia Consalvo, Concordia University
– “Gameness as the Experience of Cognitive Autonomy”, John Richard Sageng, University of Oslo
– “‘Free yourself!’ An inquiry into moral life in Second Life”, Katleen Gabriels, Vrije Universiteit Brussel
– “Dissolving the Gamer’s Dilemma”, Rami El Ali, Lebanese American University
– “The pleasures of servitude in Animal Crossing”, Seth Giddings, University of the West of England
– “Freedom in Games – Between Fear and Boredom”, Sebastian Möring, School of Creative Media, City University of Hong Kong
– “<∞ min to Oasis of Happiness: Promises of Freedom and Play in Pocket Planes”, Olli Tapio Leino, City University of Hong Kong, School of Creative Media
– “On the Freedom of Generating Narratives in Playing Videogames”, Daniel Alexander Milne, Bielefeld University
– “On Freedom in Computer Games”, Anita Leirfall, Department of Philosophy, University of Bergen
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