Papers and slides

Oct 2 Wednesday

Keynote Lecture “Antinomies of Space: Philosophy – Culture – Games”

Stephan Günzel, BTK University of Applied Sciences, Berlin

 

Landscape and gamescape in ‘Dwarf Fortress’

Paul Martin, University of Nottingham Ningbo, China

Paper (pdf)

 

Boards. The place of space

Ivan Mosca, University of Turin, Italy

Paper(pdf)

 

Being and Time (Final Fantasy Edition)

Gugliemo Feis and Jacopo Tagliabue, State University of Milan, Italy

Paper(pdf)

Slides(pdf)

 

Understanding Player Interpretation: An Embodied Approach

Jonne Arjoranta, University of Jyväskylä, Finland

Paper(pdf)

Slides(pdf)

 

Postphenomenological Play

Emil Hammar, IT-University of Copenhagen, Denmark

Paper(pdf)

 

Defining the Videogame

Veli-Matti Karhulahti, University of Turku, Finland

Abstract(pdf)

 

The Wanderer in the Wilderness

Daniel Vella, IT University of Copenhagen

Paper(pdf)

 

Oct 3 Thursday

Reality and Structure of Virtual Space: Some Lessons from Portal

Jonathan Erhardt, University of Oxford

Paper(pdf)

 

Representation and Virtuality in Computer Games

Rune Klevjer, University of Bergen, Norway

Paper (pdf)

 

From Game Spaces to Playable Worlds

Olli Leino, School of Creative Media City University of HK, Hong Kong

Paper(pdf)

 

GWI: The Gameworld Interface

Kristine Jørgensen, University of Bergen, Norway

Paper(pdf)

 

The Playing Fields of Empire: Empire and Space in Videogames

Souvik Mukherjee, Presidency University, Calcutta, India

Paper(pdf)

Slides(ppt)

 

Esthetic Experiences of Digital Gamespace

Patrick Coppock, University of Modena and Reggio Emilia, Italy

Paper(pdf)

Slides(ppt)

 

The Ethical Space of Computer Games

Edward Spence, Charles Sturt University, Australia

 

Evil in Virtual Worlds

Paper(pdf)

Slides(ppt)

 

Developing Fictionally Immoral Attitudes: Spaces of Moral and Narrative Possibilities in Computer Games

Daniel Milne, University of Bielefeld, Germany

Paper(pdf)

Slides(pdf)

 

Second Space: Mimetic Space in Second Life

Michael Bourke, British Columbia Institute of Technology, Canada

Paper(pdf)

Oct 4 Friday

Operational 3-D Images as Interactive Knowledge Space

Daniel Riha and Jaroslav Vancat, Charles University, Faculty of Humanities, Czech Republic

Paper(pdf)

 

Games as Landscape

Christopher Nguyen, Utah Valley University

Paper(pdf)

 

Computer Game Space as Directional Space. How to Orient Myself in a Computer Game Space?

Anita Leirfall, University of Bergen, Norway

Paper(pdf)

 

Special effectivities: On the intersection of spatial knowledge and bodily skill

Ian Jones, University of Chicago, USA

Paper(pdf)

 

[Cancelled:] “Half-Minute Hero” and the genre-dependent construction of spaciality in videogames

Cancelled:
Joaquin Siabra-Fraile, Spanish National Research Council, Spain

Paper(pdf)

Slides(pdf)

2 thoughts on “Papers and slides

  1. Pingback: The Philosophy of Computer Games 2013 Conferences Papers / Presentations | Beyond Skin

  2. Pingback: My academic website – Rune Klevjer

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