6 th International Conference on the Philosophy of Computer Games
LIST OF ACCEPTED PAPERS
Jeffrey Dunn : Virtual Worlds and Moral Evaluation. ( Paper ).
Andreas Gregersen : Generic experiences. ( Paper ).
Tom Hehir: Believe and Be Live: Entangled Experience in Halo. ( Paper ).
Geert Bruinsma : Through the Image: Framing Videogame Play. ( Paper ).
Paul Martin : A phenomenological account of the playing-body in avatar-basedaction games. ( Paper ).
Alex Baker-Graham : Representation by Regulated Interaction. ( Paper ).
Mia Consalvo & Jason Begy : Virtual Pets and the End of the World: Studyingan MMOG's Closure. ( Paper ).
Veli-Matti Karhulahti : Adventure as Art: The Aesthetic Value of Puzzles.( Paper ).
Dominic Arsenault & Maude Bonenfant : Poiesis and Imagination in theAesthetic Experience : The Moment of Grace in Computer Game Play. ( Paper ).
Conor Mckeown : To Those Who Loved This World: A Reconsideration ofGilles Deleuze's Action Image in the Expanded Reality of Final Fantasy VII.( Paper ).
Carolyn Jong : Ethical Advocates in Dragon Age: Origins. ( Paper ).
Marie Denward : Hospitality and Pretence. The Conditional Invitation to Role-Play in a Reality Game Chat.
Staffan Björk & Jesper Juul : Zero ‐ player games ‐ Exploring the distinctionbetween Games as Artifacts and Games as Activities. ( Paper ).
Sean Naubert : Cybersport 2.0: Legitimization and Ethical Dimensions ofVideogames. ( Paper ).
Jeremy Tirrell : Dumb People, Smart Objects: The Sims and the DistributedSelf. ( Paper ).
Souvik Mukherjee : Vishnu and the Videogame: The Videogame Avatar andHindu Philosophy. ( Paper ).
Robert Farrow & Ioanna Iacovides : 'In The Game'? Embodied Subjectivity inGaming Environments.
Rafinski Adam : I play, therefore I am. ( Paper ).
Heidi Boisvert & Mei Si : Activating Narcissus: Cognitive and Affective SystemsTransformed Through "Serious" Game Play. ( Paper ).