Souvik Mukherjee




Institutional affiliation

Presidency University, Kolkata


Assistant Professor

Research interests relevant to game philosophy

I have been researching videogames as an emerging storytelling medium since 2002. My research examine the relationship of videogames to canonical ideas of narrative and also how videogames inform and challenge current conceptions of technicity, identity and culture, in general. I explore these issues at length in my monograph, Videogames and Storytelling: Reading Games and Playing Books, published by Palgrave Macmillan in 2015.

My current interests involve various topics such as ethics, memory, temporality, paratexts and now, most recently, the postcolonial aspects of videogames. I also research the way in which concepts in Indic philosophy apply to videogames as well as ancient Indian board games. Besides Game Studies, my other interests are (the) Digital Humanities and Early Modern Literature.

Publications and presentations relevant to game philosophy

Mukherjee, S. (2015) Videogames and Storytelling: Reading Games and Playing Books. (Basingstoke: Palgrave Macmillan) [monograph]

Mukherjee, S. (2012) ‘EgoShooting in Chernobyl: Identity and Subject(s) in the S.T.A.L.K.E.R Games’ in Handbook of Digital Game Cultures eds. Johannes Fromme and Alexander Unger (Berlin: Springer)
Mukherjee, S. (2011) ‘Ethical Conflict in Videogames’ in Contact – Conflict – Combat?: Zur Tradition des Konfliktes in Digitalen Spielen ed. Rudolf Inderst and Peter Just, (Boizenburg: Verlag Werner Huelsbuch)
Mukherjee, S. (2009) ‘Gameplay in the Zone of Becoming: Locating Action in the Computer Game’ in Proceedings of the Philosophy of Computer Games Conference, 2008, ed. by Stephan Guenzel, Michael Liebe and Dieter Mersch (Potsdam: University of Potsdam)

Mukherjee, S. (2015) ‘The Playing Fields of Empire: Empire and Spatiality in Video Games’ in The
Journal of Gaming and Virtual Worlds, vol. 7.3, September 2015 (Bristol: Intellect Books)
Pitchford, J. and S. Mukherjee (2010), ‘”Shall We Kill the Pixel Soldier?”: Perceptions of Trauma and Morality in Combat Videogames’ in The Journal of Gaming and Virtual Worlds, vol. 2.1, Spring 2010 (Bristol: Intellect Books)
Mukherjee, S. (2008) ‘(Ab)Sense of an Ending: Telos and Time in Digital Game Narratives’ in Writing
Technologies, 2.1 (2008)


storytelling, time, telos, postcolonialism, Indic philosophy


Souvik Mukherjee


literary studies; cultural studies.