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Country | Finland |
Institutional affiliation | University of Turku |
Title | Postdoctoral Researcher |
Research interests relevant to game philosophy | Phenomenology, ontology, interpretation, aesthetics, philosophy of sport. |
Publications and presentations relevant to game philosophy | Karhulahti, V. 2015. Adventures of Ludom: A Videogame Geneontology. Doctoral Dissertation. Doctoral Dissertation. University of Turku. Open access at http://www.doria.fi/handle/10024/104333 Karhulahti V. 2015. “Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation.” Simulation & Gaming, pp. 1–19. DOI: 10.1177/1046878115616219. Karhulahti V. 2015. “Defining the Videogame.” Game Studies: The International Journal of Computer Game Research, 15 (2). Karhulahti, V. 2015. “An Ontological Theory of Narrative Works: Storygame as Postclassical Literature.” Storyworlds: A Journal of Narrative Studies, 7 (1), pp. 39–73. Karhulahti, V. 2015. “Hermeneutics and Ludocriticism.” Journal of Games Criticism, 2 (1). Open access at http://gamescriticism.org/articles/karhulahti-2-1 Karhulahti, V. 2014. “Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics.” Philosophy & Technology, 27 (2), pp. 201–220. Karhulahti, V. & Arjoranta, J. 2014. “Ludology, Narratology and Philosophical Hermeneutics.” In Proceedings of Nordic DiGRA 2014. Digital Games Research Association. DiGRA. Open access at Karhulahti, V. 2013. “Puzzle Is not a Game! Basic Structures of Challenge.” In Proceedings of DiGRA Karhulahti, V. 2013. “A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic.” Game Studies: The International Journal of Computer Game Research, 13 (1). Open access at http://gamestudies.org/1301/articles/karhulahti_kinesthetic_theory_of_the_videogame Karhulahti, V. 2013. “Videogame as Avant-garde.” In Context Matters! Exploring and Reframing Games in Context, pp. 301–307. K. Mitgutsch et al (Eds.). New Academic Press: Vienna. Karhulahti, V. 2012. “Suspending Virtual Disbelief: A Perspective on Narrative Coherence.” In Interactive Storytelling 5, pp. 1–17. D. Oyarzun et al. (Eds.). Springer-Verlag: Berlin. Karhulahti, V. 2012. “Double Fine Adventure and the Double Hermeneutic Videogame.” In |
Keywords | Experience, art, artefact, esport. |
Name | Veli-Matti Karhulahti |
Background | Aesthetics, film, literary theory. |