University of Malta
|Research interests relevant to game philosophy||
My interest in games is twofold, focusing on the status of games as both experiential worlds for their players, and as objects of aesthetic experience. I draw on phenomenology and existentialism to analyze player experience of games as worlds, of the player’s being-in-the-gameworld, embodiment and subjectivity in and towards the gameworld. I also bring aesthetic theory and narratology to bear upon the study of games as formal objects of aesthetic experience.
Phenomenology, aesthetic theory, game space, subjectivity
|Publications and presentations relevant to game philosophy||
“The Wanderer in the Wilderness: Minecraft, Proteus and Being in the Virtual Landscape”, Presentation at the Philosophy of Computer Games Conference 2013, Bergen, Norway
Phenomenology, experience, narrative, aesthetics, space, subjectivity, identity
Game studies, literary theory