CFP: Workshop on the Philosophy of Games, 3 – 4 April 2020, Oklahoma

Call for Papers

Workshop on the Philosophy of Games

3 – 4 April 2020, University of Central Oklahoma, Edmond OK

We invite scholars in any field of study who take a professional interest in the philosophy of games to submit papers to the Workshop on the Philosophy of Games.

Games are obviously growing in cultural weight and importance. They also come in various forms, from board games to sports, videogames to game of make-believe, card games to roleplaying games. There are several philosophical questions that can and have been raised about games: what are games? What is their value? Can games be artworks, or possess aesthetic value? Are there ethical issues that arise with gameplay?

Possible topics to be addressed include, but are not limited to, the following:

  • What is the definition of a “game”, and how does it relate to other closely allied concepts, such as “artwork”, “sport”, and “play”?
  • What is the nature of the relationship between the play aspects of a game and the fictional aspects of a game?
  • What is the ontological structure of a game? Is it to be identified with the rules of the game, the physical apparatus that supports it, or some larger social structure?
  • How might game scholarship benefit from feminist, queer, or critical race interventions?
  • What are the norms of game-play? Are the norms of gameplay genre-specific or game-specific?
  • Is there an aesthetic value to games? Is there an aesthetic value to the play experience?
  • Is there a moral or political value to games?

As a workshop, we are open to receiving papers-in-progress. Submissions should not exceed 3000 words and be prepared for anonymous review. The deadline for submissions is February 1, 2020. Please send your submission to bartelcj@appstate.edu. Please include “Workshop Submission” in the subject title of your email. Travel funding reimbursements of up to $500 will be available for presenters. We welcome submissions from members of underrepresented populations within academia.

The workshop organizers are committed to the goals of increasing the diversity in academic events. In working toward this goal, we wish to collect demographic data from individuals who submit papers. Participation in this data collection is entirely voluntary. Your demographic data will not be shared with the selection committee. Decisions about submitted essays will not be contingent on your participation in submitting this data. If authors wish to participate in this data collection exercise, we ask prospective participants to report along with their submitted essay (1) gender identification and (2) racial and ethnic identification. Please use any terms that you feel are most appropriate. We also ask prospective participants (3) to indicate whether they are a member of the American Society for Aesthetics.

Organizing Committee: Christopher Bartel (Appalachian State University), Mark Silcox (University of Central Oklahoma)

Selection Committee: Eva Dadlez, Zach Jurgensen, Shelby Moser, C. Thi Nguyen, Stephanie Patridge, John Sageng

This workshop is generously supported by a grant from the American Society for Aesthetics.

The Double Game Philosophy Conference in St. Petersburg Starts Soon

We are now less than two days away from the Double Game Philosophy Conference in St. Petersburg!  

As you can see from the programme, we have a big week ahead of us. To create a shared experience for all the participants we have chosen a single-track schedule  with interwoven sessions from both conferences. 

Updates about the conference and the social program will be found on the Facebook event page. It will be used as a common news and talk forum, where everyone can post questions and comments about the conference. Feel free to use it for coordination of any social events during the week.

In order to make the Facebook event page easy to find we have made the web address stpetersburg.gamephilosophy.org which will forward you to the page. When you follow the page click the three dots under the title, click “notification settings” and choose “all notifications”.

Manuscripts for the talks will soon be found under the titles for the respective talks. Video recordings will follow after the conference.

The conference dinner will take place on 23rd October. More information will follow on the Facebook event page and on the conference website.

 We’re looking forward to seeing you all in St. Petersburg.

Panel Discussion: Theoretical Approaches to Digital Game Ecologies (October 20th, St. Petersburg)

Digital games present their players with ecologies of objects, properties, processes and events that are defined by their interrelational roles in the game environment. A game ecology is determined by the materiality of the gaming system, its representational functions and gameplay characteristics, and the social and cultural practices that play takes part in.

The notion of an affordance ecology (Gibson 1979) is widely adopted in interface theory and in game studies (Linderoth 2013), but the notion is often expanded with considerations that go beyond visual perception in order to explain the ontological status of the game environment itself. Examples of such approaches can be realists accounts of virtuality (Chalmers 2017; Juul 2019), make-believe psychology for fictionality (Walton 1990), visual ecology (Kolesnikova, Savchuk 2015), the metaphysics of “agential realism” (Barad 2007; Janick 2017) and in externalist theories of embodiment and mind (Clark 2008). 

The aim of this panel is to present a specter of recommendations for theoretical frameworks and to conduct a discussion about the fruitfulness of the presuppositions they rely on. As best possible, the speakers will present a cohesive picture of the current range of theories relating to digital games as ecologies, while outlining the next steps for this emerging subdiscipline of the field.

The panel is a part of the Double Game Philosophy Conference at the St. Petersburg State University. Everybody is welcome to attend.

Program

19.00 Introduction

19.10 Virtual Reality as the Realm of Affordances. Pawel Grabarczyk, ITU Copenhagen

19.40 Stare by Default: Visual Ecology Criteria in Digital Spaces.  Alina Latypova, St. Petersburg State University

20.10  Ludic Similarity Spaces.  John R. Sageng, Game Philosophy Network

20.40  Game Objects in/as ‘Intra-ecologies’.Conor McKeown, Kings College, London

21.10 Common Discussion

The panel will be held in the Experimental Sound Gallery (ESG-21), which is located in the Pushkinskaya 10 Arts Centre. Address: Location: 10, Ulitsa Pushkinskaya (Attention! Entrance from 53, Ligovsky Prospekt). Subway station: Ploshchad Vosstaniya.

About the venue:  Since 1989 Pushkinskaya 10 used to be a core of the underground and non-conformist Russian culture during the perestroyka time, where the most influential avant-garde musicians, artists, intellectuals met and shared their works. Now it is the arts centre gathering under its roof various museums (e.g. Museum of Non-Confor mist Art, John Lennon Temple of Love, Peace and Music, Sound Museum, etc.) and galleries.

Daniel Vella is the Third Confirmed Keynote for PoCG 2019

Dr. Daniel Vella is the third confirmed keynote speaker for the 13th International Philosophy of Computer Games Conference: the Aesthetics of Computer Games.

Dr. Daniel Vella is a lecturer at the Institute of Digital Games at the University of Malta, where he teaches classes in digital game studies, player experience and narrative in games. His research has focused on the development of theories of ludic and virtual subjectivity, on phenomenological and existential approaches to virtual world experience, on aesthetic theory and games, and on space and architecture in games. His work has been published in journals such as Game Studies, Countertext, the Journal of Virtual Worlds Research and Techné: Research in Philosophy and Technology, and, most recently, in the edited volume Ludotopia: Spaces, Places and Territories in Computer Games (2019). He is also active as a writer and narrative designer for games, most recently working on the board game Posthuman Saga (Mighty Boards, 2019). 

For more information on this year’s conference, please visit our conference website.

Olli Leino is the Second Confirmed Keynote for PoCG 2019

Dr. Olli Leino is the second confirmed keynote speaker for the 13th International Philosophy of Computer Games Conference: the Aesthetics of Computer Games.

Olli Tapio Leino is an associate professor at School of Creative Media of City University of Hong Kong. His background is in computer game studies and philosophy of computer games. Building on insights from (post-)phenomenology and existentialism, he has written on materiality, experience, emotion, interpretation, and performativity in computer games and playable media. Has been the PI on numerous research projects, including “Existential Hermeneutics for Playable Media”, “All Work and No Play? Ideas and Realities of Gamification” and “From Game Arcades to eSports Arenas”, supported by Hong Kong General Research Fund. Olli’s publications include articles in Game Studies (2011), Journal of Gaming and Virtual Worlds (2016) and Games and Culture (2017). His texts have been translated into Polish (2017) and Brazilian Portuguese (2019). He is the co-editor of “Extending Experiences” anthology on player experience (2008) and Philosophy & Technology’s SI on philosophy of computer games (2014). He curated the “New Playable Art” exhibition (2014) for the IFVA Festival at Hong Kong Arts Centre. Olli earned his PhD (2010) from the Center of Computer Games at IT University of Copenhagen, Denmark. He is a member of the “Ludic Boredom” collective.

For more information on this year’s conference, please visit our conference website.

Susanna Paasonen is the First Confirmed Keynote for PoCG 2019

Prof. Susanna Paasonen is the first confirmed keynote speaker for the 13th International Philosophy of Computer Games Conference: the Aesthetics of Computer Games.

Susanna Paasonen is Professor of Media Studies at University of Turku, Finland. With an interest in studies of sexuality, networked media, and affect, she is the author of NSFW: Sex, Humor and Risk in Social Media (MITP 2019, with Kylie Jarrett and Ben Light), Many Splendored Things: Thinking Sex and Play (Goldsmiths Press 2018), and Carnal Resonance: Affect and Online Pornography (MITP 2011). Susanna serves on the editorial boards of e.g. New media & society, Sexualities, and International Journal of Cultural Studies and is the PI of the Academy of Finland research project, Sexuality and Play in Media Culture (2017–2021) and the consortium, Intimacy in Data-Driven Culture (2019–2022).

For more information on this year’s conference, please visit our conference website.

Extension to CfP for the 13th International Conference on the Philosophy of Computer Games: The Aesthetics of Computer Games (St Petersburg, Oct 21-24)

Dear all,

Following a number of requests, the submission deadline for the 13th
International Conference on the Philosophy of Computer Games: The
Aesthetics of Computer Games (St Petersburg State University, Oct 21-24th) has been extended to Wednesday, 14th  August 2019, 23:59 BST.  Please send your abstracts to: http://review.gamephilosophy.org

Please note that the submission deadline for workshops and panels is Sunday,
25th Aug 2019, 23:59 BST. Please email me your proposal of up to 1,000 words (excluding references): feng.zhu@kcl.ac.uk

Warm regards,

Feng Zhu,
Program Chair

Introduction to the Center for Media Philosophy and the Laboratory for Computer Games Research

The Centre for Media Philosophy and the Laboratory for Computer Games Research are glad to be a part of the Double Game Philosophy Conference and to host  the Philosophy of Computer Games Conference 2019.

As we are approaching the deadlines for the conferences we would like to introduce ourselves a bit.

The Laboratory for Computer Games Research emerged in 2013 in Saint Petersburg (Russia) within Centre for Media Philosophy (the Institute of Philosophy, St. Petersburg State University).

Our team: Prof. Konstantin Shevtsov (head), Alexander Lenkevich (deputy head, organizer of the regular seminar of the Laboratory), Konstantin Ocheretyany (researcher, PhD), Margarita Skomorokh (researcher, game designer), Alina Latypova (researcher), Sergei Bugluck (researcher, game designer), Andrey Muzhdaba (researcher, editor of http://gamestudies.ru).

The Laboratory conducts researches based on the following topics: corporeality, interfaces, identity, subjectivity in computer games, computer games as a medium, language of computer games, counter-play and counter-gaming, glitches, masocore, etc.

Since 2013, the Laboratory holds a regular scientific seminar (organized by A. Lenkevich).

Important facts:

In 2013, the Laboratory together with a Centre for Media Philosophy organized the first Russian conference to be dedicated solely to the research of computer games: the all-Russian conference with international participation “Computer Games – the Theatre of Activity”. Other game conferences were held in 2014 and 2018 – “Computer Games as a Mode of Social Reality Constitution” and “Computer Games: Cultural Interfaces and Social Interactions”. Moreover, during 2013–2019 the Laboratory has organised various academic events, including panels, round tables, and workshops within other conferences in St. Petersburg, Moscow, Nizhny Novgorod, Astrakhan, Vologda, Ulan-Ude, Copenhagen, Vilnius. Members of the Laboratory also participated in the international events on game studies: DiGRA 2018, the Philosophy of Computer Games 2018, Nordic DiGRA 2018, etc.

In 2014 and 2016, the Laboratory published two collective monographs: “Computer Games: Strategies of the Research” and “Game or Reality: the Game Studies Experience”. In 2019, it edited the volume on game studies in the International Journal of Cultural Research – “Computer Games: Game Design of Culture”.

 

The researchers of the Laboratory regularly publish articles concerning the analytics of computer games in indexed journals.

All the information can be found on the web page of the Laboratory: http://mediaphilosophy.ru/liki/

The Laboratory can be also followed on social media:
https://facebook.com/lab.liki/
https://vk.com/liki_lab

The Centre for Media Philosophy has been working since 2007 at the Institute of Philosophy at St. Petersburg State University. Director: Prof. Valery Savchuk; scientific secretary: Konstantin Ocheretyany, PhD. Researchers: Prof. Konstantin Shevtsov; Gulnara Khaidarova, D. Sc.; Daria Kolesnikova, PhD; Alexander Lenkevich; Alina Latypova, etc.

The Centre conducts annual conferences, edits books, and holds seminars on philosophy of media and other adjoining phenomena (visual ecology, photography, computer games, etc.). Moreover, the Centre regularly organizes various international and all-Russian conferences. We have established long-term relationships with colleagues from the Interdisciplinary Center for Historical Anthropology (Free University of Berlin), from Basel (Switzerland), Innsbruck (Austria), and Greifswald University (Germany), with the Catholic Center for Culture Semiotics and Media University of São Paulo (Brazil), as well as with colleagues from Serbia, Bulgaria, Belarus, and Ukraine. Over the past 10 years, a number of joint conferences have been held and several collective monographs have been published in cooperation with the Free University of Berlin.

The Centre publishes a book series “The works of the Centre for Media Philosophy”. Now it includes 14 volumes. The researchers of the Centre also published books and monographs on media, visual culture, the philosophy of photography, the philosophy of memory, the analytics of the mediated body, etc.

Within the framework of the Centre, two laboratories are working – The Laboratory for Computer Games Research and The Laboratory of Visual Ecology (organized by D. Kolesnikova).

In addition, a regular scientific seminar “Visual practices” is held. It emerged in 2001 due to the efforts of Prof. V. Savchuk, the organizer of the seminar. The secretary since 2012: A. Latypova.

The website of the Centre: http://mediaphilosophy.ru/
The Centre on Facebook: https://facebook.com/groups/mediaphilosophy

Conference: Pretend Play and E-Cognition, 19-20 September 2019

The Centre for Philosophical Psychology at the University of Antwerp is organizing this interesting conference on pretend play on 19-20 September this year.  From their descriptions of the conference:

“E-Cognition refers to a young field of interdisciplinary research on embodied, embedded, enactive, extensive and ecological cognition. It includes philosophies of enactivism and embodiment, ecological psychology, sensorimotor theory and dynamical systems theory. It assumes that cognition is shaped and structured by dynamic interactions between the brain, body, and both the physical and social environments.”

“The conference addresses the ongoing debate between cognitivist and non-cognitivist approaches to cognition. Recently, E-Cognition has been gaining popularity, and frameworks such as enactivism have been increasingly used to understand cognitive acts as imagination or remembering (Hutto & Myin, 2014, 2017) and basic forms of pretending (Rucińska, 2016, 2017). Yet, the existing challenge to E-cognition is that it is still difficult to operationalize, as its “emphasis on holism presents problems for empirical investigations” (Gallagher, 2017, p. 21). This conference adds insight into this debate, as it seeks to explore ways of designing an empirical experiment that would include the hypotheses of E-Cognition theories.”

CfP: Computer Games – Interfaces of Media Reality

The Centre for Media Philosophy and the Laboratory for Computer Games Research invite you to take part into the conference Computer Games: Interfaces of Media Reality. The conference is a part of the Double Games Philosophy Conference, organized together with the Game Philosophy Network, on the 21-25th October 2019 in Saint Petersburg.

Call for papers

We invite participation from scholars of different backgrounds who are interested in researching computer games through the lenses of philosophy and media philosophy, which regards them as media that organize perception in a new fashion, distinct from both traditional media and non-digital games.

We propose that the interfaces of computer games represent “experience machines” for the modification of sensibility, thought, and imagination. Questions for the discussion include:

  • How is the gaming experience constructed?
  • Which interfaces are involved in this process and how do they influence our sensibilities?
  • How can we distinguish between the mediated, immediated, and hypermediated elements of the game?
  • Can we trace the connection between the mediators that produce the gaming experience, and the contemporary episteme?
  • Is it possible through the archaeology of vision, body, and the technical elements of computer games as desiring-machines, to find out the fundamentals that underlie the current configuration of media reality?
  • How are game elements transferred to non-game contexts or other media forms (cinema, literature, professional practices, etc.)?
  • What are the boundaries of game practices?
  • How do rules, narratives, and gameplay establish a balance between freedom and necessity, between mechanisms of emancipation and those of enforcement?
  • What are player strategies of interacting with the game: from conventional and habitual practices to counterplay (masocore, speedrunning, glitchware, etc.)?

Working languages of the conference: English and Russian.

Please submit your papers (4000-6000 words) or extended abstracts (700–1000 words) before the 15st August 2019 through games.interfaces@gmail.com.
All submitted abstracts will be subject to a double-blind peer review process.

The best papers and abstracts will be recommended for the publishing in the edition based on the conference and indexed in the Russian Science Citation Index.

All questions concerning the conference please send here: games.interfaces@gmail.com. We will try to reply as soon as possible.

Important dates

  • Submission deadline: 15st August.
  • Announce acceptance/rejection: 15th September.
  • Conference: 21-25th October.

Committee

Conference Chairs: Konstantin Ocheretyany (PhD, St. Petersburg State University), Alexander Lenkevich (Laboratory for Computer Games Research).

Organizing committee: Prof. Valery Savchuk, Prof. Konstantin Shevtsov, Alina Latypova, Margarita Skomorokh, Sergei Bugluck, Andrei Muzhdaba.

Contacts

For all questions, do not hesitate to contact us: games.interfaces@gmail.com