Video Recordings from PCG2018

12th Philosophy of Computer Games Conference, Copenhagen 2018

 

Keynote lecture:  Video Games and the Ethics of Fantasy (PCG2018)

Christopher Bartel

 

Keynote lecture: Industry, Machines, Purpose – Three Themes for the Ethics of Play (PCG2018)

Miguel Sicart

 

Industry, Machines, Purpose – three themes for the Ethics of Play (PCG2018)

Roxanne Chartrand and Pascale Thériault

 

Regenerative Play and the Experience of the Sublime in The Legend of Zelda: Breath of the Wild (PCG2018)

Gerald Farca, Alexander Lehner and Victor Navarro-Remesal

 

Principles of Procedural Hermeneutics (PCG2018)

Alexey Salin

 

Escape from C-D Road: On the Value of Boredom (PCG2018)

Olli Tapio Leino

 

The Cognitive Value of Videogames (PCG2018)

Alexandre Declos

 

Game/r – Play/er – Bio-Object. Exploring Posthuman Values in the Player-Game Relation (PCG2018)

Justyna Janik

 

Valuable Cannibals and the Concept of Power-knowledge (PCG2018)

Mateusz Felczak

 

Play and Ecstase: Sartre, Fink and the Existential Value (PCG2018)

Daniel Vella

 

Encoding the Symptom or the Cause? Values in the Design and Play of Computer Games that Represent School Shootings (PCG2018)

Peter Nelson

 

The Aesthetic Education of Computer Game Literacy and the Problematisation of Gaming Pleasures: Re-examining Schiller’s Ethico-Aesthetic Project (PCG2018)

Feng Zhu

 

The Pleasure of Turtling: Having Fun The Wrong Way (PCG2018)

Arseniy Deriglazov

 

From Rogue to Loot Boxes – Two Faces of Randomness in Computer Games (PCG2018)

Pawel Grabarczyk

 

Ethical Temporality: Refiguring Time as Political Speech in 13 Minutes and Bury Me My Love (PCG2018)

Darshana Jayemanne

 

Grand Theft Argument: The Problem with Paradigm Cases of Virtual Violence (PCG2018)

Rebecca Davnall

 

On Buddhist Frogs and Flower Arrangements: Actionability as Spatial Production in Friendship Games (PCG2018)

Johnathan Harrington

 

Towards a New Theory of the Concept of Gameplay (PCG2018)

Bo Kampmann Walther

 

The Aesthetics of the Aesthetics of the Aesthetics of Video Games: Walking Simulators as Response to the problem of Optimization (PCG2018)

Jesper Juul

 

Encoding monsters: ‘Ontology of the enemy’ and containment of the unknown in role-playing games (PCG2018)

Jaroslav Svelch

 

The Ideology of Play (PCG2018)

Gabrielle Trépanier-Jobin