Video Recordings

3rd Philosophy of Computer Games Conference, Potsdam 2008

 

Ethical Reflection and Emotional Involvement in Computer Games (PCG2008)

Kirsten Pohl

 

Can Avatars Act? (PCG2008)

John Richard Sageng

 

Metacommunication and Metalepsis in Play and in Computer Games (PCG2008)

Britta Neitzel

 

Gameplay in the Zone of Becoming: Locating Action in the Computer Game (PCG2008)

Souvik Mukherjee

 

Différance at Play (PCG2008)

Yara Mitsuishi

 

Perception, Action and Gamespace (PCG2008)

Betty Li Meldgaard

 

The Rethoric of Persuasive Games (PCG2008)

Anders Sundnes Løvlie

 

Remarks on Digital Play Spaces (PCG2008)

Mattias Ljungström

 

There is No Magic Circle (PCG2008)

Michael Liebe

 

Landscape and Avatar (PCG2008)

Bjarke Liberiussen

 

A Sketch for a Model of Four Epistemological Positions Toward Computer Game Play (PCG2008)

Olli Leino

 

Who Made the Magic Circle? Seeking the Solvable Part of the Game-Player Problem (PCG2008)

Jesper Juul

 

Being in the Game (PCG2008)

Charlene I. Jennett

 

The Concept of War in the World of Warcraft (PCG2008)

Christian Hoffstadt

 

Interaction and Space in Computer Games (PCG2008)

Stephan Günzel

 

The Perception of Videogames: From Visual Power to Trancendental Interaction (PCG2008)

Robert Glashüttner

 

Pulling the Strings: A Theory of Puppetry for the Gaming Experience (PCG2008)

Eduardo H. Calvillo G

 

The Binary Myth (PCG2008)

Gordon Calleja

 

The Phenomenology of Video Games (PCG2008)

Ian Bogost

 

4th Philosophy of Computer Games Conference, Oslo 2009

 

Keynote lecture:

Ancient Antecedents of Computer Game Fictions: Sports, Board Games, and Children’s Make-Believe (PCG2009)

Kendall Walton

 

Keynote lecture:

The Disjunctive Definition of Video Games Revisited (PCG2009)

Grant Tavinor

 

Invited lecture:

The Word Game: The Ontology of an Undefinable Object (PCG2009)

Espen Aarseth and Gordon Calleja

 

Keynote lecture:

No More Homo Ludens: Designing for an Ethical Player (PCG2009)

Miguel Sicart

 

A Dromology of the Videogame (PCG2009)

Alex Wade

 

Just Like Driving – Computer Games as Actual Practice and Objects of Presentation (PCG2009)

Rikke Toft Norgaard

 

Computer Games, Fictional Worlds and Transmedia Storytelling: A Narratological Perspective (PCG2009)

Jan-Noel Thon

 

The Moral Status of Virtual Artefacts in Computer Games (PCG2009)

Edward Spence

 

Virtual Entities, Enviroments, Worlds and Reality (PCG2009)

Johnny Hartz Søraker

 

Understanding games as played: sketch for a first-person perspective for computer game analysis (PCG2009)

Olli Leino

 

A Network of Intentionalities: Transitional-Synthesis and Narrative in First-Person-Shooters (PCG2009)

Jeff Rush

 

Simulation: Games, Art and Science (PCG2009)

Sebastian Ostritsch

 

 Work Worlds, Game Worlds and Performance Worlds in Videogames (PCG2009)

Aaron Meskin  and Jon Robson

 

The Age of Chosen Worldviews (PCG2009)

Bjarke Liboriussen

 

Model and Image. Computer Game Mimesis as Make-Believe (PCG2009)

Rune Klever

 

The Reality of Games (PCG2009)

Rasmus Leth Jørnø

 

Fallout 3 and Philosophy Amidst the Ashes (PCG2009)

Sarah Grey

 

Dual Wielding Morality: World of Warcraft and the Ethics of “Ganking” (PCG2009)

Stacey Goguen

 

Morality in Computer Games – A Phenomenological Approach (PCG2009)

Gert Gooskens

 

The Ontology of Interactivity (PCG2009)

Jonathan Frome

 

Nietzsche Contra Callois: Beyond Play and Games (PCG2009)

Dan Dixon

 

Fiction as Play: Reassessing the Relation of of Play, Games and Fiction (PCG2009)

Sebastian Deterding

 

Conceptual Blending in Computer Games: Integrating Fiction and Meaning  (PCG2009)

Marco Caracciolo

 

Is Thatgamecompany Bringing Computer Games Closer to Art with Their New Game “Flower”? (PCG2009)

Lill Eilertsen

 

6th Philosophy of Computer Games Conference, Bergen 2012

Keynote lecture:

Game Bodies (PCG2012)

Don Ihde

 

Keynote lecture:

In-Game: From Immersion to Incorporation (PCG2012)

Gordon Calleja

 

Dumb People, Smart Objects: The Sims and the Distributed Self (PCG2012)

Jeremy Tirrell

 

I play, therefore I am (PCG2012)

Adam Rafinski

 

Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames (PCG2012)

Sean Naubert

 

A Phenomenological Account of the Playing Body in Avatar Based Action Games (PCG2012)

Paul Martin

 

Ethical Advocates in Dragon Age: Origins (PCG2012)

Carolyn Jong

 

Believe and Be Live: Entangled Experience in Halo (PCG2012)

Tom Hehir

 

Generic Experiences (PCG2012)

Andreas Gregersen

 

‘In The Game’? Embodied Subjectivity in Gaming Environments (PCG2012)

Robert Farrow & Ioanna Iacovides

 

Virtual Worlds and Moral Evaluation (PCG2012)

Jeffrey Dunn

 

Virtual Pets and the End of the World: Studying an MMOG’s Closure (PCG2012)

Mia Consalvo

 

Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities (PCG2012)

Staffan Björk & Jesper Juul

 

Paidea in Ludus: The Aesthetic and Technical Experience in Computer Game Play (PCG2012)

Dominic Arsenault

 

Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy (PCG2012)

Souvik Mukherjee

 

Adventure as Art: The Aesthetic Value of Puzzles (PCG2012)

Matti Karhulahti

 

Through the Image – Framing Videogame Play (PCG2012)

Gert Bruinsma

 

Representation by Regulated Interaction (PCG2015)

Alex Baker-Graham

 

 

7th Philosophy of Computer Games Conference, Bergen 2013

Keynote lecture

Antinomies of Space: Philosophy – Culture – Games (PCG2013)

Stephan Günzel

 

Keynote Lecture

Fictionality is Broken- Ludo-Realism and the Non-Fictionality of Game Worlds (PCG2013)

Espen Aarseth

 

Keynote Lecture

Gotta feel the beat! Space, Time and Rythms of Play (PCG2013)

Allison Gazzard

 

Defining the Videogame (PCG2013)

Veli Matti Karhulahti

 

The Playing Fields of Empire: Empire and Space in Videogames (PCG2013)

Souvik Mukherjee

 

Representation and Virtuality in Computer Games (PCG2013)

Rune Klevjer

 

Operational 3-D Images as Interactive Knowledge Space (PCG2013)

Daniel Riha and Jaroslav Vancat

 

Landscape and Gamescape in ‘Dwarf Fortress’  (PCG2013)

Paul Martin

 

Esthetic Experiences of Digital Gamespace (PCG2013)

Patrick Coppock

 

From Game Spaces to Playable Worlds (PCG2013)

Olli Leino

 

Second Space: Mimetic Space in Second Life (PCG2013)

Michael Bourke

 

GWI: The Gameworld Interface (PCG2013)

Kristine Jorgensen

 

Understanding Player Interpretation: An Embodied Approach (PCG2013)

Jonne Arjoranta

 

Reality and Structure of Virtual Space: Some Lessons from Portal (PCG2013)

Jonathan Erhardt

 

Boards. The Place of Space (PCG2013)

Ivan Mosca

 

Being and Time (Final Fantasy Edition) (PCG 2013)

Gugliemo Feis & Jacopo Tagliabue

 

Postphenomenological Play (PCG2013)

Emil Hammar

 

The Wanderer in the Wilderness (PCG2013)

Daniel Vella

 

Developing Fictionally Immoral Attitudes (PCG2013)

Daniel Milne

 

Games as Landscape (PCG2013)

Christopher Nguyen

 

Evil in Virtual Worlds (PCG2013)

Carl David Mildenberger

 

Computer Game Space as Directional Space (PCG2013)

Anita Leirfall

 

Special Effectivities: On the Intersection of Spatial Knowledge and Bodily Skill (PCG2013)

Ian Jones

 

9th Philosophy of Computer Games Conference, Berlin 2015

 

Keynote lecture:

Vx vs Rx (PCG2015)

Johnny Søraker

 

Keynote lecture:

Making Games, Making Sense (PCG2015)

Paolo Pedercini

 

World Withdrawal (PCG2015)

Mathias Fuchs

 

The Character of the Ludic Muse (PCG2015)

Daniel Vella

 

Isaac Unbound: Play as Ontology (PCG2015)

Adam Sulzdorf Liszkiewicz

 

Academic Game interpretation, a Defense (PCG2015)

Paul Martin

 

Ghosts of Present Past (PCG2015)

Justyna Janik

 

Three Types of Representation in Digital Games (PCG2015)

Pawel Grabarczyk

 

Spirit of Seriousness and Bad Faith, or, the Meaning of In-game Life (PCG2015)

Marta M. Kania

 

How to Approach Health Packs in the Wild: Meta-Ontological Reflections (PCG2015)

Ea Christina Willumsen and Hans-Joachim Backe

 

The Radical Productivity of Play (PCG2015)

Adam Nash and Thomas Kenney

 

Ruin Representations (PCG2015)

Emma Fraser

 

Seductive Play in Digital Games (PCG2015)

Ida Kathrine Hammeleff Jørgensen

 

What is a Simulation of a Game (PCG2015)

David Myers

 

Black Skin White Guns (PCG2015)

Sabine Harrer and Martin Pichlmair

 

A Philosophical Approach to the Refugee Prospect Theory in Urban Open World Games by Merging Deleuze/Guttari and de Certeau (PCG2015)

Marc Bonner

 

Computer Games as a Philosophical Medium (PCG2015)

Jere Surber

 

Of Certainty and Authenticity (PCG2015)

Tomasz Majkowski

 

Who Should I Call if No One Shows Up to Pick Up the Dead (PCG2015)

Olli Leino

Between Autopoiesis and Neoliberal Self Fashioning: The Dialectics of Self-Construction in Single-Player Role-Player Games (PCG2015)

Feng Zhu

 

Self Transformation Through Game Design (PCG2015)

Stefano Gualeni

 

 

Panel “Doing Philosophy with Game Design”

 

Cunt Touch This (PCG2015)

Ida Toft

 

A Boat for Two (PCG2015)

Sonia Fizek

 

Necessary Evil (PCG2015)

Stefano Gualeni

 

The Concept of Travel (PCG2015)

Pietro Righi Riva

 

Modelling Society (PCG2015)

Martin Pichlmair

 

Panel discussion.

 

 

10th Philosophy of Computer Games Conference, Malta 2016

 

Welcome & Opening Address (PCG2016)

Gordon Calleja, Stefano Gualeni, and Daniel Vella

 

Keynote lecture:

Games as the True Organon of Philosophy – On Schelling, Huizinga and Playful Ontologies (PCG2016)

Jos de Mul

 

Keynote lecture:

The Unreliable Philosophics of The Chinese Room (PCG2016)

Dan Pinchbeck

 

Keynote lecture:

Aesthetic Experience as Game Changer (PCG2016)

Katja Kwastek

 

Play, Effect, Reflect A Phenomenological Study of Reflective Self (PCG2016)

Josef Florian Micallef

 

Puzzle About The Island Multi Perspective Studies on Knowledge in The Witness (PCG2016)

Marc Bonner

 

Ludology is Strange Temporal Experience in Gaming and Life is Strange (PCG2016)

Darshana Jayemanne

 

On Playful Ignorance – The Union of Opposites in Videogame Epistemology (PCG2016)

Adam Russel

 

What’s Zen About Zen Modes – Prajna Knowledge versus Mindfulness in Game Design (PCG2016)

Victor Navarro Remesal

 

Justice and Violence The Study of Gameplay in the Infinity Engine cRPGs (POCG2016)

Mateusz Felczak

 

Glitched Perception On the Transparency and Visibility of the Video Game (PCG2016)

Justyna Janik

 

STONE + LIFE = EGG Little Alchemy as a Limit idea for Thinking about Knowledge and Discovery (PCG2016)

Olli Leino

 

Responsibility in Silence: Player Avatar Relations in the Virtual Face-to-Face (PCG2016)

Kasper Guldberg

 

Yours Truly – Playing with a Personal Narrative Identity (PCG2016)

Johnathan Harrington

 

Analytical Gameplay and the Politics of Cognitive Mapping (PCG2016)

Feng Zhu

 

Of Human and Posthuman – Videogames and the Future of the Human (PCG2016)

Leonardo Marcato

 

Digital Games and Philosophies of Fiction Derrida, Knowledge and the Aesthetic Illusion (PCG2016)

Gordon Calleja and Ivan Callus

 

Mind and Body Expanded – The Aesthetic Paradigms of Video Games (PCG2016)

Stephan Günzel

 

A Theoretical Framework of Ludic Knowledge A Case Study in Disruption and Cognitive Engagement (PCG2016)

Peter Howell

 

Understanding Single Player Computer Games as Experimental Systems (PCG2016)

Sebastian Möring

 

Space Bites Back Agency and Archive in Gamespace (PCG2016)

Nathan Hulsey

 

Do Playful Systems Know That They Play? (PCG2016)

Michael Straeubig

 

Non Space in The Elder Scrolls V: Skyrim (PCG2016)

Francesca Borg Taylor-East

 

11th Philosophy of Computer Games Conference, Krakow 2017

 

A Game Made From Other Games: Actions and Objects in Garry’s Mod (PCG2017)

Peter Nelson

 

Free-to-Play Games Between Good and Evil: the Case of Rewarded Video Ads (PCG2017)

Alesja Serada

 

(Re)Framing Computer Games within Agential Realism (PCG2017)

Anders Falk and Linus de Petris

 

On the Ontological Status of Musical Actions in Digital Games (PCG2017)

Costantino Oliva

 

On (How to Make Sense of) Virtualects (PCG2017)

Daniel Milne-Plückebaum

 

Action as the Basis for an Aesthetics of Ludic Subjectivity (PCG2017)

Daniel Vella

 

Shared Cooperative Activity, Shared Competitive Activity, and the Irresistibility of Something Like a Magic Circle (PCG2017)

Dooley Murphy

 

The Subject and the Form: Inquiries Into Formal Analysis (POCG2017)

Ea Christina Willumsen

 

Two Ways through the Looking Glass. Game Design as an Expression of Philosophy of Action (PCG2017)

Hans-Joachim Backe

 

The Ontological Status of Game Ecologies (2017)

John R. Sageng

 

Something Something Game Something: A Visual Approach to Game Definition (PCG2017)

Johnathan Harrington

 

(Re)weave the Gameplay. Analysis of the Spatial Textures in Yandere Simulator (PCG2017)

Justyna Janik

 

Orchestrating the in-game agency. Towards the inaesthetics of the code in Doom 3 (PCG2017)

Mateusz Felczak

 

A Dialogue Concerning ‘Doing Philosophy with and within Computer Games’ – or: Twenty Rainy Minutes in Krakow (PCG2017)

Michelle Westerlaken and Stefano Gualeni

 

Do We Need Virtual Actions and Events? An Ontological Cost-Benefit Analysis (PCG2017)

Oliver Laas

 

Chaos at the Europoort: Materiality, Liveness, and Performative Action in Mundane Vehicle Simulators (PCG2017)

Olli Tapio Leino

 

Told as True. Diegesis and Diegetic Characters in Videogames (PCG2017)

Rune Klevjer

 

The Moral Status of Virtual Actions (PCG2017)

Samuel Ulbricht

 

Are Video Games Modern? — From the Aspect of the Conception of Time (PCG2017)

Shan-Chao Fu

 

Processes and Idleness in Europa Universalis IV (PCG2017)

Marcin Blacha

 

Fictionally Flipping Tetrominoes? Defining the Fictionality of a Video Game Player’s Actions (PCG2017)

Nele Van de Mosselaer

 

12th Philosophy of Computer Games Conference, Copenhagen 2018

 

Keynote lecture:  Video Games and the Ethics of Fantasy (PCG2018)

Christopher Bartel

 

Keynote lecture: Industry, Machines, Purpose – Three Themes for the Ethics of Play (PCG2018)

Miguel Sicart

 

Industry, Machines, Purpose – three themes for the Ethics of Play (PCG2018)

Roxanne Chartrand and Pascale Thériault

 

Regenerative Play and the Experience of the Sublime in The Legend of Zelda: Breath of the Wild (PCG2018)

Gerald Farca, Alexander Lehner and Victor Navarro-Remesal

 

Principles of Procedural Hermeneutics (PCG2018)

Alexey Salin

 

Escape from C-D Road: On the Value of Boredom (PCG2018)

Olli Tapio Leino

 

The Cognitive Value of Videogames (PCG2018)

Alexandre Declos

 

Game/r – Play/er – Bio-Object. Exploring Posthuman Values in the Player-Game Relation (PCG2018)

Justyna Janik

 

Valuable Cannibals and the Concept of Power-knowledge (PCG2018)

Mateusz Felczak

 

Play and Ecstase: Sartre, Fink and the Existential Value (PCG2018)

Daniel Vella

 

Encoding the Symptom or the Cause? Values in the Design and Play of Computer Games that Represent School Shootings (PCG2018)

Peter Nelson

 

The Aesthetic Education of Computer Game Literacy and the Problematisation of Gaming Pleasures: Re-examining Schiller’s Ethico-Aesthetic Project (PCG2018)

Feng Zhu

 

The Pleasure of Turtling: Having Fun The Wrong Way (PCG2018)

Arseniy Deriglazov

 

From Rogue to Loot Boxes – Two Faces of Randomness in Computer Games (PCG2018)

Pawel Grabarczyk

 

Ethical Temporality: Refiguring Time as Political Speech in 13 Minutes and Bury Me My Love (PCG2018)

Darshana Jayemanne

 

Grand Theft Argument: The Problem with Paradigm Cases of Virtual Violence (PCG2018)

Rebecca Davnall

 

On Buddhist Frogs and Flower Arrangements: Actionability as Spatial Production in Friendship Games (PCG2018)

Johnathan Harrington

 

Towards a New Theory of the Concept of Gameplay (PCG2018)

Bo Kampmann Walther

 

The Aesthetics of the Aesthetics of the Aesthetics of Video Games: Walking Simulators as Response to the problem of Optimization (PCG2018)

Jesper Juul

 

Encoding monsters: ‘Ontology of the enemy’ and containment of the unknown in role-playing games (PCG2018)

Jaroslav Svelch

 

The Ideology of Play (PCG2018)

Gabrielle Trépanier-Jobin