Video

These are the recorded presentations from the conference. Please click on the presentation title to access the video.

Oct
2
Wed
Keynote Lecture, Stephan Günzel: “Antinomies of Space: Philosophy – Culture – Games”
Oct 2 @ 10:00 am – 11:00 am

Stephan Günzel, BTK University of Applied Sciences, Berlin

Considering the history of philosophical problems the keynote will firstly address the various notions of space and focus on their similarities and contradictions by which basic antinomies of spatial concepts can be determined. In a second step solutions or alternatives to this contradictions will be offered, before looking at the origins of the present spatial turn in social, political and cultural studies. Finally the presentation inquires spatial approaches that do exist in game studies and offers a way of a philosophical study of computer games in spatial respect.

Landscape and gamescape in ‘Dwarf Fortress’
Oct 2 @ 11:15 am – 11:45 am

Paul Martin, University of Nottingham Ningbo, China

Paper (pdf)

Boards. The place of space
Oct 2 @ 11:45 am – 12:15 pm

Ivan Mosca, University of Turin, Italy

Paper(pdf)

Being and Time (Final Fantasy Edition)
Oct 2 @ 1:15 pm – 1:45 pm

Gugliemo Feis and Jacopo Tagliabue, State University of Milan, Italy

Paper(pdf)

Slides(pdf)

Understanding Player Interpretation: An Embodied Approach
Oct 2 @ 1:45 pm – 2:15 pm

Jonne Arjoranta, University of Jyväskylä, Finland

Paper(pdf)

Slides(pdf)

Postphenomenological Play
Oct 2 @ 2:30 pm – 3:00 pm

Emil Hammar, IT-University of Copenhagen, Denmark

Paper(pdf)

Defining the Videogame
Oct 2 @ 3:00 pm – 3:30 pm

Veli-Matti Karhulahti, University of Turku, Finland

Abstract(pdf)

The Wanderer in the Wilderness
Oct 2 @ 3:30 pm – 4:00 pm

Daniel Vella, IT University of Copenhagen

Paper(pdf)

Oct
3
Thu
Keynote lecture – Espen Aarseth: “Fictionality Is Broken: Ludo-Realism and the Non-Fictionality of Game Worlds”
Oct 3 @ 9:00 am – 10:00 am

Espen AarsethEspen Aarseth, IT-University Copenhagen:

This talk will address the discussion between ludo-fictionalists and ludo-realists of whether ‘fiction’ is an adequate perspective on ludic objects and spaces. I will present a ludo-realist perspective and argue that it solves many of the long-standing problems of understanding games as representational media, such as the unsuccessful use of games for teaching and the violent game effects debate.

Reality and Structure of Virtual Space: Some Lessons from Portal
Oct 3 @ 10:15 am – 10:45 am

Jonathan Erhardt, University of Oxford

Paper(pdf)

Representation and Virtuality in Computer Games
Oct 3 @ 10:45 am – 11:15 am

Rune Klevjer, University of Bergen, Norway

Paper (pdf)

From Game Spaces to Playable Worlds
Oct 3 @ 11:25 am – 11:55 am

Olli Leino, School of Creative Media City University of HK, Hong Kong

Paper(pdf)

GWI: The Gameworld Interface
Oct 3 @ 11:55 am – 12:25 pm

Kristine Jørgensen, University of Bergen, Norway

Paper(pdf)

The Playing Fields of Empire: Empire and Space in Videogames
Oct 3 @ 1:25 pm – 1:55 pm

Souvik Mukherjee, Presidency University, Calcutta, India

Paper(pdf)

Slides(ppt)

Esthetic Experiences of Digital Gamespace
Oct 3 @ 1:55 pm – 2:25 pm

Patrick Coppock, University of Modena and Reggio Emilia, Italy

Paper(pdf)

Slides(ppt)

Evil in Virtual Worlds
Oct 3 @ 3:05 pm – 3:35 pm

Carl Mildenberger, University of St Andrews

Paper(pdf)

Slides(ppt)

Developing Fictionally Immoral Attitudes: Spaces of Moral and Narrative Possibilities in Computer Games
Oct 3 @ 3:50 pm – 4:20 pm

Daniel Milne, University of Bielefeld, Germany

Paper(pdf)

Slides(pdf)

Second Space: Mimetic Space in Second Life
Oct 3 @ 4:20 pm – 4:50 pm

Michael Bourke, British Columbia Institute of Technology, Canada

Paper(pdf)

Oct
4
Fri
Keynote lecture, Alison Gazzard: “Gotta [feel] the beat!”: space, time and rhythms of play
Oct 4 @ 10:00 am – 11:00 am

Alison Gazzard, University of London, UK

Operational 3-D Images as Interactive Knowledge Space
Oct 4 @ 11:15 am – 11:45 am

Daniel Riha and Jaroslav Vancat, Charles University, Faculty of Humanities, Czech Republic

Paper(pdf)

Games as Landscape
Oct 4 @ 11:45 am – 12:15 pm

Christopher Nguyen, Utah Valley University

Paper(pdf)

Computer Game Space as Directional Space. How to Orient Myself in a Computer Game Space?
Oct 4 @ 1:15 pm – 1:45 pm

Anita Leirfall, University of Bergen, Norway

Paper(pdf)

Special effectivities: On the intersection of spatial knowledge and bodily skill
Oct 4 @ 1:45 pm – 2:15 pm

Ian Jones, University of Chicago, USA

Paper(pdf)