Español
English

Deutsch
program
day 1 (intermediae) (live streaming)
10:00 Registration opens
10:30 Welcome speech
Olli Leino & Eurídice Cabañes
11:00 Keynote
Chair: John Richard Sageng
Passive and active fictions: the nature of imaginative engagement.
Gregory Currie
(Video)
12:00 Break
12:15 Paper session
Chair: John Richard Sageng
Through the Image: Framing Videogame Play.
Geert Bruinsma (Independent Researcher)
(Video)
To Those Who Loved This World: A Reconsideration of Gilles Deleuze's Action Image in the Expanded Reality of Final Fantasy VII.
Conor Mckeown (The University of St Andrews)
13:30 Lunch Break
15:30 Paper session
Chair: Gordon Calleja
Representation by Regulated Interaction.
Alex Baker-Graham (University of Sheffield)
(Video)
Adventure as Art: The Aesthetic Value of Puzzles.
Veli-Matti Karhulahti (University of Turku)
(Video)
Activating Narcissus: Cognitive and Affective Systems Transformed
Through "Serious" Game Play.
Heidi Boisvert (Rensselaer Polytechnic Institute, Electronic Arts)
(Video)
17:00 Break
17:45 Complementary
activity
Movie Screening organised by ARSGAMES:
Presentation of the documentary "The gamer inside" Jesus Fabre

day 2 (medialab-prado) (live streaming)
10:00 Keynote
Chair: Olli Leino
Game Bodies.
Don Ihde
(Video)
11:00 Break
11:15 Paper session
Chair: Olli Leino
A phenomenological account of the playing-body in avatar-based action games.
Paul Martin (Brunel University)
(Video)
‘In The Game’? Embodied Subjectivity in Gaming Environments.
Robert Farrow (The Open University)
(Video)
12:15 Break
12:30 Keynote
Chair: Olli Leino
In-Game: From Immersion to Incorporation
Gordon Calleja
(Video)
13:30 Lunch Break
15:00 Paper session
Chair: Eurídice Cabañes
Believe and Be Live: Entangled Experience in Halo.
Tom Hehir (Unaffiliated)
(Video)
Dumb People, Smart Objects: The Sims and the Distributed Self.
Jeremy Tirrell (University of North Carolina Wilmington)
(Video)
16:00 Break
16:15 Paper session
Chair: Eurídice Cabañes
Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy.
Souvik Mukherjee (Indian Institute of Technology)
(Video)
Virtual Pets and the End of the World: Studying an MMOG's Closure.
Mia Consalvo y Jason Begy (Concordia University)
(Video)
17:15 Complementary
Activity
Workshop organised by ARSGAMES:
«Gaming to understand: Gender experience in video games».
María Rubio Méndez
(Video)

day 3 (medialab-prado) (live streaming)
10:00 Keynote
Chair: Anita
Leirfall
Can video games be(come) art?.
Graeme Kirkpatrick
(Video)
11:00 Break
11:15 Paper session
Chair: Anita
Leirfall
I play, therefore I am.
Adam Rafinski (Karlsruhe University of Arts and Design / Center for Art and Media Karlsruhe (ZKM))
(Video)
Paidea in Ludus: The Aesthetic and Technical Experience in Computer Game Play.
Dominic Arsenault (Universite de Montreal)
(Video)
12:15 Break
12:30 Paper session
Chair: Patrick Coppock
Zero‐player games ‐ Exploring the distinction between Games as Artifacts
and Games as Activities.

Staffan Björk (University of Gothenburg | Interactive Institute)
(Video)
Generic experiences.
Andreas Gregersen (University of Copenhagen, Departmen of Media,
Cognition and Communication)
(Video)
13:30 Lunch Break
15:00 Paper session
Chair: Patrick Coppock
Ethical Advocates in Dragon Age: Origins.
Carolyn Jong (Concordia University)
(Video)
Virtual Worlds and Moral Evaluation.
Jeffrey Dunn (DePauw University)
(Video)
Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames.
Sean Naubert (United States)
(Video)
16:30 Break
16:45 Closing

keynote speakers

  • Graeme Kirkpatrick, University of Manchester, UK. (Biography).

  • Don Ihde, Stony Brook University, New York. (Biography).

  • Gregory Currie, University of Nottingham, UK. (Biography).

  • Gordon Calleja, Center for Computer Games Research at the IT-University of Copenhagen, Denmark. (Biography).

List Of accepted papers

  • Jeffrey Dunn: Virtual Worlds and Moral Evaluation. (Paper).

  • Andreas Gregersen: Generic experiences. (Paper).

  • Tom Hehir: Believe and Be Live: Entangled Experience in Halo. (Paper).

  • Geert Bruinsma: Through the Image: Framing Videogame Play. (Paper).

  • Paul Martin: A phenomenological account of the playing-body in avatar-based action games. (Paper).

  • Alex Baker-Graham: Representation by Regulated Interaction. (Paper).

  • Mia Consalvo & Jason Begy: Virtual Pets and the End of the World: Studying an MMOG's Closure. (Paper).

  • Veli-Matti Karhulahti: Adventure as Art: The Aesthetic Value of Puzzles. (Paper).

  • Dominic Arsenault & Maude Bonenfant: Poiesis and Imagination in the Aesthetic Experience : The Moment of Grace in Computer Game Play. (Paper).

  • Conor Mckeown: To Those Who Loved This World: A Reconsideration of Gilles Deleuze's Action Image in the Expanded Reality of Final Fantasy VII. (Paper).

  • Carolyn Jong: Ethical Advocates in Dragon Age: Origins. (Paper).

  • Marie Denward: Hospitality and Pretence. The Conditional Invitation to Role-Play in a Reality Game Chat.

  • Staffan Björk & Jesper Juul: Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities. (Paper).

  • Sean Naubert: Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames. (Paper).

  • Jeremy Tirrell: Dumb People, Smart Objects: The Sims and the Distributed Self. (Paper).

  • Souvik Mukherjee: Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy. (Paper).

  • Robert Farrow & Ioanna Iacovides: 'In The Game'? Embodied Subjectivity in Gaming Environments. (Paper).

  • Rafinski Adam: I play, therefore I am. (Paper).

  • Heidi Boisvert & Mei Si: Activating Narcissus: Cognitive and Affective Systems Transformed Through "Serious" Game Play. (Paper).

Complementary activities

The Gamer Inside

Presentation of the documentary "The gamer inside"

Jesus Fabre presenting "The Gamer Inside", a collaborative documentary project which is licensed under Creative Commons(CC BY-NC-ND). It was born with the goal of portraying the impact of video games on society.

What began in December 2010, when Jesús Fabre (Murcia, 1983) decided to document the collective memory of his childhood friends, has now pushed the boundaries of personal, becoming a global outreach project where the players are the core on which it develops. Behind it, there is a team looking forward to facing this challenge to tell a collective story. A story based on testimonials from worlds as diverse as business, academic, artistic, software engineering, event management,journalism, music, movies, television, education, among others ...

A collaborative project that has already more than 150 testimonies from a generation that saw the birth of a mean which, either as a form of expression and/or entertainment, has left a unique trace in its memory and influenced their lives.


Gaming to understand: the gender experience in video games

Workshop: «Gaming to understand: the gender experience in video games»

María Rubio Méndez – ARSGAMES

The present workshop intends to offer an overview of the different ways in which video games can be experienced from a gender perspective. Through the analysis of several video games, we will reveal the different representations of women that appear in this medium and the plurality of interpretations that can be given of them depending of the different attitudes towards the fictional universe of video games.

In this workshop we propose a gaming session in which two different forms of practice are to be carried out while gaming: a practice of analysis of the symbolic universe of video games, and a practice of experimentation with gender identity.

At the end of the workshop a brief discussion will be held to draw conclusions, which will be included in a document that is to be published together with the Conference proceedings.


Madrid Game Jam 2012

Madrid Game Jam 2012

A Game Jam is an intense and thrilling meeting between video game developers. Participants of the Game Jam gather in small teams and work together to develop a whole video game in a very limited period of time.

The Global Game Jam (GGJ) is an unique event: ¡no less than a Game Jam that takes place simultaneously all around the world for 48 hours! Global Game Jam 2012 starts on Friday, January 27 at 5 pm and ends on Sunday, January 29 at 5 pm (depending on each country's local time).

All participants have same restrictions that will be anounced at the beginning of the encounter and each local time will have a different additional restriction in order to avoid participants to start before the official time.

For this edition there are 40 seats available.

More information about registration and conditions at: http://www.gamejam.es.


Los Martes Juego

Los Martes Juego

Michael Santorum will be playing during the next gaming session on January 31st. Michael holds a degree in Communications from the University of País Vasco. In 2006 he earned his master's degree at UCM (Universidad de Complutense de Madrid) and wrote his Master's Research Project on videogames and narrative, also the topic of his dissertation, currently under way.
His career started in Pyro Studios with titles such as Commandos 2 and Commandos3. Afterwards, he joined Mercury Stream where he worked in Clive Barker's Jericho. He is currently a member of the team behind Castlevania: Lords of Shadows.

Start time of Los Martes Juego: 20h

Castlevania: Lords of Shadow takes placein an apocalyptic setting in which darkness reigns supreme and the fragile alliance between Earth and Heaven is being threatened by an evil, sinisterforce: the mysterious Lords of Shadows.

closing party

Los Martes Juego

Café Moderno
Plaza de las
Comendadoras, 1
28015 Madrid

Café Moderno

Café Moderno

Complementary Activity: Los Martes Juego.