program |
day 1 (intermediae) (live streaming) | ||
10:00 | Registration opens | |
10:30 | Welcome speech Olli Leino & Eurídice Cabañes |
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11:00 | Keynote Chair: John Richard Sageng |
Passive and active fictions: the nature of imaginative engagement. Gregory Currie (Video) |
12:00 | Break | |
12:15 | Paper session Chair: John Richard Sageng |
Through the Image: Framing Videogame Play. Geert Bruinsma (Independent Researcher) (Video) |
To Those Who Loved This World: A Reconsideration of Gilles Deleuze's Action Image in the Expanded Reality of Final Fantasy VII. Conor Mckeown (The University of St Andrews) |
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13:30 | Lunch Break | |
15:30 | Paper session
Chair: Gordon Calleja |
Representation by Regulated Interaction. Alex Baker-Graham (University of Sheffield) (Video) |
Adventure as Art: The Aesthetic Value of Puzzles. Veli-Matti Karhulahti (University of Turku) (Video) |
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Activating Narcissus: Cognitive and Affective Systems
Transformed Through "Serious" Game Play. Heidi Boisvert (Rensselaer Polytechnic Institute, Electronic Arts) (Video) |
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17:00 | Break | |
17:45 | Complementary activity |
Movie Screening organised by ARSGAMES: Presentation of the documentary "The gamer inside" Jesus Fabre |
day 2 (medialab-prado) (live streaming) | ||
10:00 | Keynote
Chair: Olli Leino |
Game Bodies. Don Ihde (Video) |
11:00 | Break | |
11:15 | Paper session
Chair: Olli Leino |
A phenomenological account of the playing-body in avatar-based action games. Paul Martin (Brunel University) (Video) |
‘In The Game’? Embodied Subjectivity in Gaming Environments. Robert Farrow (The Open University) (Video) |
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12:15 | Break | |
12:30 | Keynote
Chair: Olli Leino |
In-Game: From Immersion to Incorporation Gordon Calleja (Video) |
13:30 | Lunch Break | |
15:00 | Paper session Chair: Eurídice Cabañes |
Believe and Be Live: Entangled Experience in Halo. Tom Hehir (Unaffiliated) (Video) |
Dumb People, Smart Objects: The Sims and the Distributed Self. Jeremy Tirrell (University of North Carolina Wilmington) (Video) |
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16:00 | Break | |
16:15 | Paper session Chair: Eurídice Cabañes |
Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy. Souvik Mukherjee (Indian Institute of Technology) (Video) |
Virtual Pets and the End of the World: Studying an MMOG's Closure. Mia Consalvo y Jason Begy (Concordia University) (Video) |
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17:15 | Complementary Activity |
Workshop organised by ARSGAMES: «Gaming to understand: Gender experience in video games». María Rubio Méndez (Video) |
day 3 (medialab-prado) (live streaming) | ||
10:00 | Keynote Chair: Anita Leirfall |
Can video games be(come) art?. Graeme Kirkpatrick (Video) |
11:00 | Break | |
11:15 | Paper session Chair: Anita Leirfall |
I play, therefore I am. Adam Rafinski (Karlsruhe University of Arts and Design / Center for Art and Media Karlsruhe (ZKM)) (Video) |
Paidea in Ludus: The Aesthetic and Technical Experience in Computer Game Play. Dominic Arsenault (Universite de Montreal) (Video) |
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12:15 | Break | |
12:30 | Paper session Chair: Patrick Coppock |
Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities. Staffan Björk (University of Gothenburg | Interactive Institute) (Video) |
Generic experiences. Andreas Gregersen (University of Copenhagen, Departmen of Media, Cognition and Communication) (Video) |
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13:30 | Lunch Break | |
15:00 | Paper session Chair: Patrick Coppock |
Ethical Advocates in Dragon Age: Origins. Carolyn Jong (Concordia University) (Video) |
Virtual Worlds and Moral Evaluation. Jeffrey Dunn (DePauw University) (Video) |
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Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames. Sean Naubert (United States) (Video) |
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16:30 | Break | |
16:45 | Closing |
keynote speakers
- Jeffrey Dunn: Virtual Worlds and Moral Evaluation. (Paper).
- Andreas Gregersen: Generic experiences. (Paper).
- Tom Hehir: Believe and Be Live: Entangled Experience in Halo. (Paper).
- Geert Bruinsma: Through the Image: Framing Videogame Play. (Paper).
- Paul Martin: A phenomenological account of the playing-body in avatar-based action games. (Paper).
- Alex Baker-Graham: Representation by Regulated Interaction. (Paper).
- Mia Consalvo & Jason Begy: Virtual Pets and the End of the World: Studying an MMOG's Closure. (Paper).
- Veli-Matti Karhulahti: Adventure as Art: The Aesthetic Value of Puzzles. (Paper).
- Dominic Arsenault & Maude Bonenfant: Poiesis and Imagination in the Aesthetic Experience : The Moment of Grace in Computer Game Play. (Paper).
- Conor Mckeown: To Those Who Loved This World: A Reconsideration of Gilles Deleuze's Action Image in the Expanded Reality of Final Fantasy VII. (Paper).
- Carolyn Jong: Ethical Advocates in Dragon Age: Origins. (Paper).
- Marie Denward: Hospitality and Pretence. The Conditional Invitation to Role-Play in a Reality Game Chat.
- Staffan Björk & Jesper Juul: Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities. (Paper).
- Sean Naubert: Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames. (Paper).
- Jeremy Tirrell: Dumb People, Smart Objects: The Sims and the Distributed Self. (Paper).
- Souvik Mukherjee: Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy. (Paper).
- Robert Farrow & Ioanna Iacovides: 'In The Game'? Embodied Subjectivity in Gaming Environments. (Paper).
- Rafinski Adam: I play, therefore I am. (Paper).
- Heidi Boisvert & Mei Si: Activating Narcissus: Cognitive and Affective Systems Transformed Through "Serious" Game Play. (Paper).
Complementary activities
Workshop: «Gaming to understand: the gender experience in video games» María Rubio Méndez – ARSGAMES The present workshop intends to offer an overview of the different ways in which video games can be experienced from a gender perspective. Through the analysis of several video games, we will reveal the different representations of women that appear in this medium and the plurality of interpretations that can be given of them depending of the different attitudes towards the fictional universe of video games. At the end of the workshop a brief discussion will be held to draw conclusions, which will be included in a document that is to be published together with the Conference proceedings. |
Madrid Game Jam 2012 A Game Jam is an intense and thrilling meeting between video game developers. Participants of the Game Jam gather in small teams and work together to develop a whole video game in a very limited period of time. The Global Game Jam (GGJ) is an unique event: ¡no less than a Game Jam that takes place simultaneously all around the world for 48 hours! Global Game Jam 2012 starts on Friday, January 27 at 5 pm and ends on Sunday, January 29 at 5 pm (depending on each country's local time). All participants have same restrictions that will be anounced at the beginning of the encounter and each local time will have a different additional restriction in order to avoid participants to start before the official time. For this edition there are 40 seats available. More information about registration and conditions at: http://www.gamejam.es. |
Los Martes Juego Michael Santorum will be playing during the next gaming session on January 31st. Michael holds a degree in Communications from the University of País Vasco. In 2006 he earned his master's degree at UCM (Universidad de Complutense de Madrid) and wrote his Master's Research Project on videogames and narrative, also the topic of his dissertation, currently under way. |
closing party
Café Moderno |
Café Moderno Complementary Activity: Los Martes Juego. |