programm |
tag 1 (intermediae) (live streaming) | ||
10:00 | Einlass | |
10:30 | Willkommensrede Olli Leino & Eurídice Cabañes |
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11:00 | Keynote Chair: John Richard Sageng |
Passive and active fictions: the nature of imaginative engagement. Gregory Currie (Video) |
12:00 | Pause | |
12:15 | Paper sesion Chair: John Richard Sageng |
Through the Image: Framing Videogame Play. Geert Bruinsma (Independent Researcher) (Video) |
To Those Who Loved This World: A Reconsideration of Gilles Deleuze's Action Image in the Expanded Reality of Final Fantasy VII. Conor Mckeown (The University of St Andrews) |
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13:30 | Mittagspause | |
15:30 | Paper sesion Chair: Gordon Calleja |
Representation by Regulated Interaction. Alex Baker-Graham (University of Sheffield) (Video) |
Adventure as Art: The Aesthetic Value of Puzzles. Veli-Matti Karhulahti (University of Turku) (Video) |
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Activating Narcissus: Cognitive and Affective Systems
Transformed Through "Serious" Game Play. Heidi Boisvert (Rensselaer Polytechnic Institute, Electronic Arts) (Video) |
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17:00 | Pause | |
17:45 | Ergänzende Aktivität |
Movie Screening organised by ARSGAMES: Präsentation der Dokumentation: “The Gamer Inside” Jesus Fabre |
tag 2 (medialab-prado) (live streaming) | ||
10:00 | Keynote Chair: Olli Leino |
Game Bodies. Don Ihde (Video) |
11:00 | Pause | |
11:15 | Paper sesion Chair: Olli Leino |
A phenomenological account of the playing-body in avatar-based action games. Paul Martin (Brunel University) (Video) |
‘In The Game’? Embodied Subjectivity in Gaming Environments. Robert Farrow (The Open University) (Video) |
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12:15 | Pause | |
12:30 | Keynote Chair: Olli Leino |
In-Game: From Immersion to Incorporation Gordon Calleja (Video) |
13:30 | Mittagspause | |
15:00 | Paper sesion Chair: Eurídice Cabañes |
Believe and Be Live: Entangled Experience in Halo. Tom Hehir (Unaffiliated) (Video) |
Dumb People, Smart Objects: The Sims and the Distributed Self. Jeremy Tirrell (University of North Carolina Wilmington) (Video) |
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16:00 | Pause | |
16:15 | Paper sesion Chair: Eurídice Cabañes |
Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy. Souvik Mukherjee (Indian Institute of Technology) (Video) |
Virtual Pets and the End of the World: Studying an MMOG's Closure. Mia Consalvo y Jason Begy (Concordia University) (Video) |
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17:15 | Ergänzende Aktivität |
Workshop organised by ARSGAMES: «Gaming to understand: Gender experience in video games». María Rubio Méndez (Video) |
tag 3 (medialab-prado) (live streaming) | ||
10:00 | Keynote Chair: Anita Leirfall |
Can video games be(come) art?. Graeme Kirkpatrick (Video) |
11:00 | Pause | |
11:15 | Paper sesion Chair: Anita Leirfall |
I play, therefore I am. Adam Rafinski (Karlsruhe University of Arts and Design / Center for Art and Media Karlsruhe (ZKM)) (Video) |
Paidea in Ludus: The Aesthetic and Technical Experience in Computer Game Play. Dominic Arsenault (Universite de Montreal) (Video) |
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12:15 | Pause | |
12:30 | Paper sesion Chair: Patrick Coppock |
Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities. Staffan Björk (University of Gothenburg | Interactive Institute) (Video) |
Generic experiences. Andreas Gregersen (University of Copenhagen, Departmen of Media, Cognition and Communication) (Video) |
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13:30 | Mittagspause | |
15:00 | Paper sesion Chair: Patrick Coppock |
Ethical Advocates in Dragon Age: Origins. Carolyn Jong (Concordia University) (Video) |
Virtual Worlds and Moral Evaluation. Jeffrey Dunn (DePauw University) (Video) |
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Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames. Sean Naubert (United States) (Video) |
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16:00 | Pause | |
16:15 | Abschluss |
keynote-speaker
- Graeme Kirkpatrick, University of Manchester, UK. (Biographie).
- Don Ihde, Stony Brook University, New York. (Biographie).
- Gregory Currie, University of Nottingham, UK. (Biographie).
- Gordon Calleja, Center for Computer Games Research at the IT-University of Copenhagen, Dänemark. (Biographie).
Liste der aktzeptierten Papers
- Jeffrey Dunn: Virtual Worlds and Moral Evaluation. (Paper).
- Andreas Gregersen: Generic experiences. (Paper).
- Tom Hehir: Believe and Be Live: Entangled Experience in Halo. (Paper).
- Geert Bruinsma: Through the Image: Framing Videogame Play. (Paper).
- Paul Martin: A phenomenological account of the playing-body in avatar-based action games. (Paper).
- Alex Baker-Graham: Representation by Regulated Interaction. (Paper).
- Mia Consalvo & Jason Begy: Virtual Pets and the End of the World: Studying an MMOG's Closure. (Paper).
- Veli-Matti Karhulahti: Adventure as Art: The Aesthetic Value of Puzzles. (Paper).
- Dominic Arsenault & Maude Bonenfant: Poiesis and Imagination in the Aesthetic Experience : The Moment of Grace in Computer Game Play. (Paper).
- Conor Mckeown: To Those Who Loved This World: A Reconsideration of Gilles Deleuze's Action Image in the Expanded Reality of Final Fantasy VII. (Paper).
- Carolyn Jong: Ethical Advocates in Dragon Age: Origins. (Paper).
- Marie Denward: Hospitality and Pretence. The Conditional Invitation to Role-Play in a Reality Game Chat.
- Staffan Björk & Jesper Juul: Zero‐player games ‐ Exploring the distinction between Games as Artifacts and Games as Activities. (Paper).
- Sean Naubert: Cybersport 2.0: Legitimization and Ethical Dimensions of Videogames. (Paper).
- Jeremy Tirrell: Dumb People, Smart Objects: The Sims and the Distributed Self. (Paper).
- Souvik Mukherjee: Vishnu and the Videogame: The Videogame Avatar and Hindu Philosophy. (Paper).
- Robert Farrow & Ioanna Iacovides: 'In The Game'? Embodied Subjectivity in Gaming Environments. (Paper).
- Rafinski Adam: I play, therefore I am. (Paper).
- Heidi Boisvert & Mei Si: Activating Narcissus: Cognitive and Affective Systems Transformed Through "Serious" Game Play. (Paper).
Ergänzende Aktivitäten
Workshop: «Gaming to understand: the gender experience in video games» María Rubio Méndez – ARSGAMES |
Madrid Game Jam 2012 Eine Game Jam ist eine intensive und spannende Begegnung zwischen Videospielentwicklern. Die Teilnehmer der Game Jam arbeiten in kleinen Teams zusammen, um ein ganzes Videospiel in einem sehr begrenzten Zeitraum zu entwickeln. |
Los Martes Juego Michael Santorums wird am Dienstag den 31.01. die Castlevania-Spielsitzung abhalten. Die Spielsitzung am Dienstag beginnt um 20 Uhr. Castlevania: Lords of Shadow spielt sich in einer apokalyptischen Umgebung voller Dunkelheit ab. Dort wo die Allianz zwischen Himmel und Erde durch eine finstere und bösartige Kraft bedroht ist: dem geheimnisvollen Lords of Shadow. |
Abschlussveranstaltung
Café Moderno |
Café Moderno Ergänzende Aktivitäten: Los Martes Juego. |