|Research interests relevant to game philosophy||
My research focuses on the relationship of videogames and the arts. I have written on games and art, fiction, narrative, interactivity, ethics, the ontology of games, games and performance, and the definition of videogames. My book The Art of Videogames connects the study of games to traditional issues within the philosophy of the arts.
|Publications and presentations relevant to game philosophy||
Tavinor, G. “On virtual transparency,” forthcoming in the Journal of Aesthetics and Art Criticism.
Tavinor, G. “Virtual Reality Media and Aesthetics,” forthcoming in the Oxford Handbook of Philosophy and Technology, edited by Shannon Vallor.
Tavinor, G. 2018. “Videogames and Virtual Media,” in The Aesthetics of Videogames, edited by Jon Robson and Grant Tavinor. New York: Routledge.
Robson, J. and Grant Tavinor, eds. 2018. The Aesthetics of Videogames, New York: Routledge.
Tavinor, G. 2018. “Harm in Entertainment,” in the Handbook of Communication & Media Ethics, edited by Patrick Plaisance. De Gruyter.
Tavinor, G. 2017. “Fictionalism and Videogame Aggression,” Proceedings of DiGRA 2017, Swinburne University of Technology, Melbourne, June 2017.
Tavinor, G. 2017. “What’s my motivation?: Videogames and interpretative performance,” in The Journal of Aesthetics and Art Criticism, 75, Winter 2017.
Tavinor, G. 2017. “Welcome to the experience machine: or, How to value and enjoy pointless things,” in Experience Machines, Mark Silcox Ed. London: Rowman and Littlefield.
Tavinor, G. 2016. “Tension and opportunity: creativity in the video game medium,” in Video Games and Creativity, James C. Kaufman Ed. Academic Press.
Tavinor, G. 2014. “Video games,” in The Oxford Encyclopedia of Aesthetics, Michael Kelly ed., Oxford: Oxford University Press.
Tavinor, G. 2014. “Art and Aesthetics,” in The Routledge Companion to Video Game Studies, J. P. Wolf and Bernard Perron eds. New York: Routledge.
Tavinor, G. 2014. “Fiction,” in The Routledge Companion to Video Game Studies, J. P. Wolf and Bernard Perron eds. New York: Routledge.
Tavinor, G. 2013. “Videogames,” in The Routledge Companion to Aesthetics, 3rd Edition, Berys Gaut and Dominic McIver Lopes, eds. Oxford: Routledge.
Tavinor, G. 2012. “Videogames and Fictionalism,” in The Philosophy of Computer Games, John Richard Sageng, Hallvard Fossheim, Tarjei Mandt Larsen, eds. Dordrecht: Springer.
Tavinor, G. 2011. “Comments On Place Attachment in Virtual Worlds,” in World Leisure Journal.
Tavinor, G. 2011. “Videogames as Mass Art,” Contemporary Aesthetics, Volume 9.
Tavinor G. 2011. “Videogames, Interactivity, and Art,” in Aesthetics: A Reader in the Philosophy of the Arts, Lee B. Brown and David Goldblatt, eds., 3rd edition. Prentice-Hall.
Tavinor, G. 2011. “Virtual Worlds and Interactive Fictions,” in Truth in Fiction, Franck Lihoreau, ed. Frankfurt: Ontos Verlag.
Tavinor, G. 2010. “Videogames and Aesthetics,” Philosophy Compass, 5(8) July 2010.
Tavinor G. 2009. The Art of Videogames. Malden, MA: Wiley-Blackwell.
Tavinor, G. 2009. “BioShock and the Art of Rapture,” Philosophy and Literature, 33: 91-106
Tavinor, G. 2008. “The Definition of Videogames,” Contemporary Aesthetics, Volume 7.
Tavinor, G. 2005. “Videogames and Interactive Fiction,” Philosophy and Literature April 2005, Volume 29, Number 1.
Videogames, fiction, art, narrative, ethics, ontology, definitions, performance.