Presidency University, Kolkata
|Research interests relevant to game philosophy||
I have been researching videogames as an emerging storytelling medium since 2002. My research examine the relationship of videogames to canonical ideas of narrative and also how videogames inform and challenge current conceptions of technicity, identity and culture, in general. I explore these issues at length in my monograph, Videogames and Storytelling: Reading Games and Playing Books, published by Palgrave Macmillan in 2015.
My current interests involve various topics such as ethics, memory, temporality, paratexts and now, most recently, the postcolonial aspects of videogames. I also research the way in which concepts in Indic philosophy apply to videogames as well as ancient Indian board games. Besides Game Studies, my other interests are (the) Digital Humanities and Early Modern Literature.
|Publications and presentations relevant to game philosophy||
Mukherjee, S. (2015) Videogames and Storytelling: Reading Games and Playing Books. (Basingstoke: Palgrave Macmillan) [monograph]
Mukherjee, S. (2012) ‘EgoShooting in Chernobyl: Identity and Subject(s) in the S.T.A.L.K.E.R Games’ in Handbook of Digital Game Cultures eds. Johannes Fromme and Alexander Unger (Berlin: Springer)
Mukherjee, S. (2015) ‘The Playing Fields of Empire: Empire and Spatiality in Video Games’ in The
storytelling, time, telos, postcolonialism, Indic philosophy
literary studies; cultural studies.