University of Antwerp
|Research interests relevant to game philosophy||
My research treats videogames as interactive fictions and investigates what the interactive fiction experience can tell us about the relation between fiction, imagination, emotions, and actions. The problem I focus on is that of the paradox of fiction: how can we be emotionally moved by characters and events we know to be fictional? The solutions to this paradox within the philosophy of fiction are often specifically formulated to account for the experience of literature, theatre, and film. My aim is to examine whether they can also explain videogame players’ experiences. Moreover, when applying the paradox of fiction to videogames, another question arises: how can we be moved to act by objects we know to be fictional? I investigate this paradox of interactive fiction to see how existing theories about imagination and fiction might have to be rethought to account for interactive fiction experiences.
|Publications and presentations relevant to game philosophy||
Van de Mosselaer, Nele. 2019. “Only a Game? Player Misery Across Game Boundaries.” Journal of the Philosophy of Sport, https://doi.org/10.1080/00948705.2019.1613411
Van de Mosselaer, Nele. 2018. “Fictionally Flipping Tetrominoes? Defining the Fictionality of a Videogame Player’s Actions.” Journal of the Philosophy of Games 1.1.
Van de Mosselaer, Nele. 2018. How Can We Be Moved to Shoot Zombies? A Paradox of Fictional Emotions and Actions in Interactive Fiction. Journal of Literary Theory 12.2, pp. 279-299.
“On Wanting to Shoot Fictional Zombies: (I-)Desires and Interactive Fiction”, Presentation at the Video Games and Virtual Ethics Conference, London 2017; and at the Red Star Line Conference: Imagination across the Continental-Analytic Divide, Antwerp 2017.
Fiction, imagination, emotion, action, interactivity
Nele Van de Mosselaer