Marc Bonner

Base

Country

Germany

Institutional affiliation

Department of Media Culture and Theatre, University of Cologne

Title

Lecturer

Research interests relevant to game philosophy

Having a background in art history with main focus on architecture and architectural theory my main interests in computer games concern depiction and use of architecture and urban landscapes as well as game intrinsic space and staging urbanism. Thus a philosophical approach from the aspects of spatial appropriation, navigation, play patterns and architectural quality is of special interest. The goal is to merge theorems and methods in order to build a transdisciplinary analysis model.

Publications and presentations relevant to game philosophy

"Analyzing the Correlation of Game Worlds and Built Reality: Depiction, Function and Mediality of Architecture and Urban Landscapes". DIGRA-Conference Proceedings 2014, University of Utah, 2014, p. 1-14. URL: http://content.lib.utah.edu/cdm/ref/collection/EHSL_DiGRA/id/58.

"Depiction and Use of Outer Space in Computer Games using the examples of Mass Effect and Dead Space". Presentation on Cosmography Conference, Falmouth University, Cornwall 2014.

"Digitale Spielarchitektur und ihr leiblicher Raum – Über das affektive Erfahren des Spielers und den Transfer von Atmosphären gebauter Wirklichkeiten". In: Zwischen|Welten. Atmosphären im Computerspiel, Christian Huberts and Sebastian Standke (Eds.) Verlag Werner Hülsbusch, Glückstadt 2014, p. 210-223.

"Scale the Colossal: Hypertrophic Architecture as Spatial Challenge and its System of Meaning in Computer Games". In: Kunsttexte, E-Journal für Kunst- und Bildgeschichte, 2016 (to be published).

"Ambiguous Play Pattern: A Philosophical Approach to the Refuge-Prospect Theory in Urban Open World Games by Merging Deleuze/Guattari and de Certeau". In: 9th International Conference on the Philosophy of Computer Games
Meaning and Computer Games
Berlin, BTK Berlin 14th-17th October 2015, Conference Proceedings, p. 1-16. URL: http://gamedesign.btk-fh.de/wp-content/uploads/2015/10/23-Bonner.pdf.

"Who Needs Enemies? Architecture as Sole or Dominant Agent in Game Design". Presentation on DIGRA 2015: Diversity of play: Games – Cultures – Identities. Leuphana University, Lüneburg 2015.

Keywords

architecture, cityscape, game world, urbanism, navigation, play pattern, philosophy

Name

Marc Bonner

Background

game studies, art history, architectural theory, media studies