Veli-Matti Karhulahti

Base

Country

Finland

Institutional affiliation

University of Turku

Title

Postdoctoral Researcher

Research interests relevant to game philosophy

Phenomenology, ontology, interpretation, aesthetics, philosophy of sport.

Publications and presentations relevant to game philosophy

Karhulahti, V. 2015. Adventures of Ludom: A Videogame Geneontology. Doctoral Dissertation. Doctoral Dissertation. University of Turku. Open access at

http://www.doria.fi/handle/10024/104333

Karhulahti V. 2015. “Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation.” Simulation & Gaming, pp. 1–19.

DOI: 10.1177/1046878115616219.

Karhulahti V. 2015. “Defining the Videogame.” Game Studies: The International Journal of Computer Game Research, 15 (2).

Karhulahti, V. 2015. “An Ontological Theory of Narrative Works: Storygame as Postclassical Literature.” Storyworlds: A Journal of Narrative Studies, 7 (1), pp. 39–73.

Karhulahti, V. 2015. “Hermeneutics and Ludocriticism.” Journal of Games Criticism, 2 (1). Open access at

http://gamescriticism.org/articles/karhulahti-2-1

Karhulahti, V. 2014. “Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics.” Philosophy & Technology, 27 (2), pp. 201–220.

Karhulahti, V. & Arjoranta, J. 2014. “Ludology, Narratology and Philosophical Hermeneutics.” In Proceedings of Nordic DiGRA 2014. Digital Games Research Association. DiGRA. Open access at

http://www.digra.org/digital-library/publications/ludology-narratology-and-philosophical-hermeneutics/

Karhulahti, V. 2013. “Puzzle Is not a Game! Basic Structures of Challenge.” In Proceedings of DiGRA
2013: DeFragging Game Studies. DiGRA. Open access at

http://www.digra.org/digital-library/publications/puzzle-is-not-a-game-basic-structures-of-challenge/

Karhulahti, V. 2013. “A Kinesthetic Theory of Videogames: Time-Critical Challenge and Aporetic Rhematic.” Game Studies: The International Journal of Computer Game Research, 13 (1). Open access at

http://gamestudies.org/1301/articles/karhulahti_kinesthetic_theory_of_the_videogame

Karhulahti, V. 2013. “Videogame as Avant-garde.” In Context Matters! Exploring and Reframing Games in Context, pp. 301–307. K. Mitgutsch et al (Eds.). New Academic Press: Vienna.

Karhulahti, V. 2012. “Suspending Virtual Disbelief: A Perspective on Narrative Coherence.” In Interactive Storytelling 5, pp. 1–17. D. Oyarzun et al. (Eds.). Springer-Verlag: Berlin.

Karhulahti, V. 2012. “Double Fine Adventure and the Double Hermeneutic Videogame.” In
Proceedings of Fun and Games 2012 Conference, pp. 9-26. R. Bernhaupt et al. (Eds.). ACM: New
Y ork.

Keywords

Experience, art, artefact, esport.

Name

Veli-Matti Karhulahti

Background

Aesthetics, film, literary theory.