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| Country | Russia |
| Institutional affiliation | Laboratory for Computer Games Research |
| Title | researcher & game designer |
| Research interests relevant to game philosophy | My primary research interest is the aestheics of video games and digital aestheics in general. I view games as a medium defined by the intersection of interativity and digitality and investigate the artistic language emerging from this specific set of conditions. I am also interested in non-conventional games and game practices, such as notgames, zero-player games, masocore, goldfarming, in-game cyberformances, etc. |
| Publications and presentations relevant to game philosophy | Publication on the aesthetics of video games: Performances in Online Games: Revisiting the Question of the Relationship between Video Games and Art // Midiaphilosophy X: Computer Games: Research Strategies. Saint Petersburg, 2014. С. 142–152. Visual Ecology of Computer Games: the Gamers’ Optics and Side Effects Caused by Tuning It // Visual Ecology: The Development of the Discipline. Saint Petersburg, 2016. P. 346–365. Algorithmic Aesthetics: The If Image as a Form of Resistance Against the Calculability of Code // The Criticue of Digital Reason. (In Print). |
| Keywords | digital aesthetics, generative art, notgames, artgames |
| Personal links | |
| Name | Margarita Skomorokh |
| Background | philology |