Game Philosophy Network
|Research interests relevant to game philosophy||
My main interest in the philosophy of computer games is the relationship between a players’ actions and the objects these actions are directed at. I am a proponent of a ludic realism and I have argued that the gaming activity in central cases force a reference shift from fictional, virtual or represented objects to real in-game events and objects. I hold that the objects and events in a gaming environment are individuated by what i call “agential properties” that I suggest have their origin in the cognitive mechanisms that normally support social ontologies. I am also exploring the idea that there is a special ludic phenomenal quality that set gaming actions apart from other kinds of actions.
|Publications and presentations relevant to game philosophy||
“Interpretation, Interaction and the Anchoring of the Real”. Presentation at the 1st PCG-conference in Copenhagen, 2005
ontology, gameness, representation, fictionality
John R. Sageng