School of the Art Institute of Chicago
|Research interests relevant to game philosophy||
In my dissertation, "Enough of a World: A Phenomenology of Videogame Weltlichkeit," I argued that digital games’ status as “worlds” presents a fundamental key to understanding their place within our current media landscape. Adopting the concept of worldhood as employed within the phenomenological tradition as a theoretical lens, I examined the ways in which games foster an embodied connection between player and avatar, engender a sense of place, and situate players within a meaningful network of potential actions. My current book project, Tactile Abstractions: Game Interfaces, Identification, and Intimacy, builds upon phenomenology's focus on lived experience to interrogate issues of empathy, epistemology, and the player-avatar relation.
|Publications and presentations relevant to game philosophy||
“Special Effectivities: On the Intersection of Spatial Knowledge and Bodily Skill.” (Philosophy of Computer Games 2013)
Phenomenology, Ecological Psychology, the Enactive Approach to Cognition, Player-Avatar Relation
Ian Bryce Jones
Cinema and Media Studies