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Country | USA |
Institutional affiliation | School of the Art Institute of Chicago |
Title | Lecturer |
Research interests relevant to game philosophy | In my dissertation, “Enough of a World: A Phenomenology of Videogame Weltlichkeit,” I argued that digital games’ status as “worlds” presents a fundamental key to understanding their place within our current media landscape. Adopting the concept of worldhood as employed within the phenomenological tradition as a theoretical lens, I examined the ways in which games foster an embodied connection between player and avatar, engender a sense of place, and situate players within a meaningful network of potential actions. My current book project, Tactile Abstractions: Game Interfaces, Identification, and Intimacy, builds upon phenomenology’s focus on lived experience to interrogate issues of empathy, epistemology, and the player-avatar relation. |
Publications and presentations relevant to game philosophy | “Special Effectivities: On the Intersection of Spatial Knowledge and Bodily Skill.” (Philosophy of Computer Games 2013) |
Keywords | Phenomenology, Ecological Psychology, the Enactive Approach to Cognition, Player-Avatar Relation |
Personal links | https://intermittentmechanism.wordpress.com/ |
Name | Ian Bryce Jones |
Background | Cinema and Media Studies |