IT University of Copenhagen
|Research interests relevant to game philosophy||
My main research interest is the aesthetic capacity of digital games, particularly their inherent potential for self-thematization and -reflection. To this end, I find myself frequently confronted with fundamental questions of reasoning, cognition, and knowledge formation. Building on media history and narratology, my method generally strives to integrate a structurally sound understanding of games in their ontological complexity with in-depth studies of apparatuses and discourse formations in a Foucauldian tradition.
|Publications and presentations relevant to game philosophy||
– “A Redneck Head on a Nazi Body. Subversive Ludo-Narrative Strategies in Wolfenstein II: The New Colossus.” In: ARTS 7 (2018). Special Issue “Gaming and the Arts of Storytelling”, ed. by Darshana Jayemanne. (https://doi.org/10.3390/arts7040076)
aesthetics, ontology, self-referentiality, ethics, Foucault
game studies, media studies, comparative literature