Kings College London
|Research interests relevant to game philosophy||
I aim to address the gulf between human-centred and problematically atomistic ideas of reality common in western culture. Through the lens of contemporary critical theory and philosophy, I explore videogames as a tool for exploratory thinking. I reject a focus on games as visual texts, instead viewing them as opportunities for a posthuman performance between human, machine and environment. I focus on videogames, predominantly independent productions, that offer alternative play experiences, challenging players’ concepts of space, time and reality, forcing an engagement with ontological possibilities more commonly discussed within theoretical physics. My belief is that videogame play can be an opportunity for a player to take place in a performance that highlights their lack of central importance, their entanglement with wider ecological, worldly systems, and the limits of their understanding of the fundamental properties of reality.
To do this, I draw on a range of disciplines including Game Studies, Code Studies, Platform Studies, Media Archaeology, New Media Studies, Media Ecology and contemporary philosophy including New Materialism, Object Oriented Ontology, Posthumanism and Post-Noumenal thought.
|Publications and presentations relevant to game philosophy||
2018 "Playing with Materiality: An Agential-Realist Approach to Videogame Code-Injections"
2018 “Videogames Beyond Representation: Intra-Acting with Independent Videogames”
2016 "Alternative Trajectories: Structuring Play Through Videogame Physics Engines"
2016, with Dr Timothy Scott Barker, "Unearthing techno-ecology: on the possibility of a technical media philosophy of ecology"
2014 with Dr Jenna Ng, "“You Have all the Weapons You Need” — Sucker Punch and the Multiform Gaze"
Agential Realism; New Materialism; Object-Oriented-Ontology; Performance; Representation
Film and Media Studies, Philosophy, Game Studies