UCL Institute of Education
|Research interests relevant to game philosophy||
I am currently interested in histories of games, software and platforms, particularly in the UK. My interests also include how we understand space and time in computer games as well as player-avatar relationships.
|Publications and presentations relevant to game philosophy||
Gazzard, A. (2012) Standing in the Way of Control. in Wysocki, M. (ed.) Ctrl-Alt-Play: Essays on Control in Videogames. McFarland & Co.
Gazzard, A. (2011) (Re-)Positioning the senses: Perception of Space in 3D Gameworlds. Philosophy of Computer Games Conference 2011, Athens, April 6-9, 2011.
history, software, space, time, avatar, player