Symposium and Exhibition: Towards the Expanded Field – March 7-9, Graz.


Talks, Spatial audio performances & VR Exhibition
7-9 of March
Haus der Architektur, Graz

Virtual reality and spatial audio technologies bring about a new paradigm in the fields of architecture and music. While defying classification, works developed in these media extend our spatial and auditory sensibilities beyond what is perceivable in the physical world. Can we regard them however as architecture and music, or are they foreign to their origins?

Architect Constantinos Miltiadis and composer and sound artist Gerriet K. Sharma will present their investigations and exhibit works on virtual navigable environments and sculptural spatial audio. The event intends to initiate a discussion on the nature of such explorations, in parallel to the nature and future of music and architecture in the expanded field.

The event includes talks by Constantinos Miltiadis (Institute of Architecture and Media, TU Graz) Dr. Gerriet K. Sharma (Institute of Electronic Music, University of Music and Performing Arts, Graz, Edgard Varèse Professor, TU Berlin) and Prof. Stephan Günzel (BTK Berlin).

There will also be a VR exhibition and spatial audio performances for the Sonible IKO, as well as a reading group of Rosalind Krauss’ “Sculpture in the expanded field”.

Event information and program:
Haus der Architektur [x]
Institute of Architecture and Media [x]
Poster [x]

Curated by Constantinos Miltiadis

C. Thi Nguyen is Program Committee Leader for PCG2018

thiWe are very happy to announce that Thi Nguyen from Utah Valley University has accepted the the role of program committee leader for the next PCG conference.  He will be the first US program committee leader for the PCG conference series. Thi is already a member of the steering group for the game philosophy network.

The next conference is due to be held in Copenhagen at ITU in August. It is planned to be a part of a unique collaboration scheme which involves participants in other areas in the study of games.

The program committee will be constituted shortly and it will start to work on the next call for papers. More info about the conference and the larger collaboration scheme will soon follow.



PCG2017 Workshop: New Game Definitions


28. November 2017

Krakow, Gołębia 16 street, room 42

385940773_1280x720The aim of the workshop is to survey different options for answering the questions “What is a game?” and “What is a computer game?” and to get a feel for future directions that reflections on these questions may take. While keeping an eye on conventional notions such as voluntary goals, play and make-believe, the workshop will explore unconventional notions like artifact roles, status functions and new roles for play. The workshop will also discuss  foundational issues for the project of defining games, such as definition types, essences, family resemblances or nominalism. The workshop is intended as a preparatory meeting, so please contact the organizers if you would like to participate in future events.




10.00 Introduction

Sebastian Möring and John R. Sageng


11.00 On Defining  

Anita Leirfall


11.30 The Wittgensteinian Thesis on Defining and Game Definitions 

Oliver Laas


12.00 The Game as the Partner in Play: A Posthuman Approach to the  Definition of the Video Game Object

Justyna Janik


12.30 Games as Status Functions

John R. Sageng


13.00. Lunch


14.00  How to Compare Game Definitions

Pawel Grabarczyk


14.30 Self-playing games: Rethinking the State of Digital Play

Sonia Fizek


15.00 On the Technological Specificity of Playable Artifacts

Olli Leino


15.30 Common discussion


Discussion forum:

Organizers: Sebastian Möring and John R. Sageng

Grzegorz J. Nalepa is the Fourth Confirmed Keynote Speaker for the PoCG 2017

gjn2016white-mediumIn a few days, we will send notification letters to all of the authors. To make this time more bearable, we would like to share some news with you. We are happy to announce the fourth of our keynote speakers for the PoCP 2017 – Grzegorz J. Nalepa.

Grzegorz J. Nalepa is an engineer with degrees in computer science – artificial intelligence, and philosophy. He has been working in the area of intelligent systems and knowledge engineering for over 15 years.
He formulated the eXtended Tabular Trees rule representation method, as well as the Semantic Knowledge Engineering approach.
He authored a book “Modeling with Rules using Semantic Knowledge Engineering” (Springer 2017).
He co-edited a book “Synergies Between Knowledge Engineering and Software Engineering” (Springer 2017). He has co-authored over 150 research papers in international journals and conferences.
He coordinates GEIST – Group for Engineering of Intelligent Systems and Technologies ( cooperating with AGH University and Jagiellonian University in Krakow, Poland. For almost 10 years he has been co-chairing the Knowledge and Software Engineering Workshop (KESE) at KI, the German AI conference, Spanish CAEPIA, as well ECAI. He is the President of the Polish Artificial Intelligence Society (PSSI), member of EurAI. He is also a member of IEEE, Italian Artificial Intelligence Society (AI*IA), KES, Polish Cognitive Science Society (PTK).
His recent interests include context-aware systems and affective computing.

Philip Brey is the Third Confirmed Keynote Speaker for the PoCG 2017

The review process is still in progress, but we would like to share with you an exciting news! We are happy to announce the third of our keynote speakers for the PoCP 2017 – Philip Brey.

v2Philip Brey is full professor of philosophy of technology at the University of Twente in the Netherlands, and scientific director of the 4TU.Centre for Ethics and Technology. He has published extensively in the areas of ethics of technology and responsible research and innovation. He is president of the International Society for Ethics and Information Technology, a former president of the Society for Philosophy and Technology, and a member of the editorial board of over ten leading journals in his field. He is coordinator of the SIENNA project, an EU Horizon 2020-funded project on the ethical and human rights aspects of emerging technologies, including robotics and artificial intelligence, human genomics, and human enhancement.  Many of his publications are in the philosophy and ethics of information technology, including publications on virtual reality, computer mediation and computer games.

Sybille Lammes is the Second Confirmed Keynote Speaker for the PoCG 2017

sybille-lammesYesterday we informed you about the deadline extension for the Philosophy of Computer Games Conference 2017 (September the 4th, 11.59 PM GTM). This time, to further motivate you while you are working on your abstracts, we are happy to announce of the second of our keynote speakers – Sybille Lammes!

Sybille Lammes is professor New Media and Digital Culture at Leiden University.She has been a visiting Senior Research Fellow at The University of Manchester, and has worked as a researcher at the Centre for Interdisciplinary Methodologies at the University of Warwick, as well as the media-studies departments of Utrecht University and the University of Amsterdam. Her background is in media-studies and game-studies, which she has always approached from an interdisciplinary angle, including cultural studies, science and technology studies, postcolonial studies, and critical geography. She is co-editor of /Playful Identities /(2015), /Mapping Time /(2017 fc.) /The Routledge Handbook of Interdisciplinary Research Methods/ (2018 fc.). and /The Playful Citizen/ (2017 fc.). She is an ERC laureate and has been the PI of numerous research projects. She is a member of the Playful Mapping Collective.

Extended Deadline for PoCG 2017

philogames2017_fb_logoDue to numerous requests, we’ve decided to extend the abstracts submission deadline for the Philosophy of Computer Games Conference 2017 until Monday, September 4th (11:59 PM GMT). We hope that this additional time would help you to finish and polish your submissions. Just as a reminder: the abstracts should have a maximum 1000 words (maximum 700 words for the main text and 300 for the bibliography) and be submitted through

Mark Silcox is the First Confirmed Keynote Speaker for the PoCG 2017

Silcox, Mark DSC_1409 cWe are very happy to announce the first of our keynote speakers for the Philosophy of Computer Games 2017 – Mark Silcox! Using this opportunity, we would also like to remind you that we are waiting for your abstracts and workshop submissions till the 1st of September.

Mark Silcox was born and raised just outside of Toronto, Canada. He received his MA in Philosophy from the University of Toronto and his PhD from The Ohio State University. He is currently Professor and Chair of Humanities and Philosophy at the University of Central Oklahoma.

He has worked as a freelance writer in the video game industry, and was on the design teams for the Nintendo 64 Game Aidyn Chronicles: The First Mage and the MMORPG Earth & Beyond. He is a co-author (with Jon Cogburn) of Philosophy through Video Games (Routledge, 2008), and co-editor (with Jon Cogburn) of Raiding the Temple of Wisdom: Philosophy and Dungeons & Dragons (Open Court, 2012). His most recent publication in philosophy is an edited anthology of papers entitled Experience Machines: The Philosophy of Virtual Worlds (Rowman & Littlefield International, 2017). He is also the author of several works of interactive fiction, a couple of storytelling games,  and the SF novel The Face on the Mountain (Incandescent Phoenix, 2015).

Submission System for PCG2017 is Now Open


You can now upload your abstracts to Philosophy of Computer Games Conference  through  If you have any questions or want to submit a workshop proposal, please feel free to contact us.

The abstracts should have a maximum 1000 words (maximum 700 words for the main text and 300 for the bibliography). The deadline for submissions is Midnight GMT, 01.09. 2017. All submitted abstracts will be subject to double blind peer review. Notification of accepted submissions will be sent out by 30.09 2017. Participation requires that a paper draft is submitted by 22.11, 2017 and will be made available on the conference website.

Reminder: Call for Papers for PCG2017 – Action in Computer Games

cfpphilogames2017justlogoAs September the 1st is approaching with big steps, and with it, the deadline for the Philosophy of Computer Games Conference 2017, we would like to send you a quick reminder. If you want, you can also visit our facebook event page or new website. In the near future you will find there all of the important information about accommodation in Kraków, conference venue and keynotes. You can also follow us on Twitter or – in case of any questions – write to us.

We are waiting for your abstracts and workshop proposals with anticipation!

Call for Papers for PCG2017:  

Action in Computer Games

We hereby invite scholars in any field of studies who take a professional interest in the philosophy of computer games to submit papers to the 11th International Conference on the Philosophy of Computer Games, to be held in Kraków, Poland, November 29-December 1, 2017. The notion of action connects central topics in the study of games to philosophical problems such as questions of will, intentionality and the autonomy of an agent. For this conference, we invite papers that explore ethical, experiential, aesthetic and ontological aspects of acting in a computer game. Problem of action in games can be approached from several perspectives and analyzed through different research questions. A few examples of such perspectives/questions are:

Structure of action
What is the ontological status of interactive works?
What is the ecological structure of a computer game?
How are actionable structures signified in a game?

Real, virtual, and fictional actions
Are there real and fictional aspects of a game act, and how we distinguish between them?
What is a virtual action?
How can meaning in games be created via passivity or idleness?

Norms and rules
How do ethical or social norms apply to the game acts?
How and to what extent are player actions prescribed or prohibited by gameplay norms?

How do players act?
What kinds of motivations serve to define typical player actions?
What characterizes the existential situation of a player?
How are play actions experienced?
What significance does the concept of agency have in the player’s experience?

In-game agency
What does it mean to act via an avatar?
What is the character of in-game embodiment?
Is the avatar truly an agent?
To what extent can the game itself be considered an agent?

The papers should present original (i.e. not published or presented elsewhere) research. Accepted papers will have a clear focus on philosophy and philosophical issues in relation to computer games. They will refer to specific examples from computer games rather than merely invoke them in general terms.

In addition to papers that are directed at the main theme we invite a smaller number of papers in an “open” category. We are especially interested in papers that aim to continue discussions from earlier conferences in this series.

The abstracts should have a maximum 1000 words (maximum 700 words for the main text and 300 for the bibliography). The deadline for submissions is Midnight GMT, 01.09. 2017. 
Please submit your abstract through All submitted abstracts will be subject to double blind peer review. Notification of accepted submissions will be sent out by 30.09 2017. Participation requires that 
a paper draft is submitted by 22.11, 2017 and will be made available on the conference website.

We also issue a call for workshops or panels to be held on November 28. Please submit a short proposal to the program committee chair by 01.09.2017 if you are interested in organizing an event.