Post doc. for Analytic Philosopher – Making Sense of Games

itupostdocIT-University of Copenhagen offers a post doc. position for an analytic philosopher as a part of the project “Making Sense of Games”.  From the announcement:

Job description
The two-year position is connected to the five-year ERC-funded project MSG – Making Sense of Games, at the Center for Computer Game Research at the IT University of Copenhagen. The successful candidate will work as part of a dedicated team (PI Espen Aarseth, three PhD students, one additional post.doc) to create a theoretical platform for game analysis. The position’s main task is to participate in the core project activities of developing analytical concepts and models for game ontology.

The ideal candidate should document:

  • strong qualifications (PhD) in analytic philosophy (preferably philosophy of mind and/or philosophy of language) and solid qualifications in game studies
  • research publications at a high international level in well-respected peer reviewed venues

– See more at:

Conference: Just a Game? The Aesthetics and Ethics of Video Games

This conference is organized by The British Society of Aesthetics and Aesthetics Research Centre, UK.  From the description on their website:


“This international conference seeks to explore relevant connections between the ethics and aesthetics of video games, thereby also drawing on insights from the philosophy of mind, philosophy of information, and feminist philosophy.”

The Conference is held 24-25 June 2016


CFP: European Journal of Literature, Culture and Environment – SI on Green Computer and Video Games

This call for European Journal of Literature, Culture and Environment may be of interest to some game philosophers:

ecozonCall for Papers

Ecozon@: European Journal of Literature, Culture and Environment 8.2

Autumn 2017

Guest editors:  John Parham (University of Worcester, UK) and Alenda Chang (University of California, Santa Barbara)


Green Computer and Video Games

In Last Child in the Woods (2008) Richard Louv indicts computers and game consoles as part of his thesis that the generations of children born since the 1970s are suffering from ‘nature-deficit disorder’. Yet gaming, now, is an enormous growth industry while, correspondingly, computer or video games are rapidly becoming a key area of research in ‘ecomedia’ or green cultural studies.

Ecocritical studies of games and gaming raise fundamental questions about the capacity of popular culture to present complex ecological and environmental ideas and themes and to raise public awareness, not least amongst substantial, often younger, audiences. In several studies critics have legitimately argued that games and gaming can have ecologically or environmentally damaging consequences: they can serve to remove, distance or screen us from nature; games can be ideologically complicit as Witherford and de Peuter suggest, powerfully, in Games of Empire: Global Capitalism and Video Games (2009); moreover, as Maxwell and Miller argue in Greening the Media (2012), supposedly low impact new media, including video or computer games, have merely perpetuated the detrimental material-ecological impact of ‘old media’: waste and pollution created by ‘planned cycles’ of obsolescence; or the toxic risk of rapidly discarded and dismantled components of disposable, rapidly evolving media technologies.

Nevertheless, a green reading of computer games encapsulates the contradictions that govern popular texts’ engagement with environmental or ecological themes. In that context, consideration of the anthropocentric and/or ideological dimensions of electronic games has to be balanced and offset against a variety of factors: the educational utility of ‘serious games’; McKenzie Wark’s argument that games productively dissolve the boundary between the virtual and the real (Gamer Theory (2007)); Alenda Y. Chang’s argument that we can learn ecological principles in the act (and interactivity) of playing a game (‘Games as Environmental Texts’, Qui Parle 19:2 (2011)); a complex ‘media ecology’ encompassing both a rich tradition of independent, countercultural, and ‘dissonant’ games, game companies, and gaming communities and online, massive multiplayer games where intercultural dialogue might facilitate an ‘eco-cosmopolitan’ popular culture. Most substantially, at the level of the text, there is also the potential of ‘meditative’ or immersive games to constitute a deep ecological sense of ecological interconnectedness; or, conversely, the role that educational games can play in teaching the precepts of ecological science or in nurturing awareness by simulating processes of social-ecological decision-making around topics such as energy supply, conservation, or the construction of sustainable cities (as in SimCity 4).

Proposals are invited for, but not limited to, essays considering video or computer games in relation to:


  • representation, and the modelling of nature, environment, the sublime etc.
  • interplays of real/virtual, action/simulation, the physical world/gamespace.
  • imagining and constructing utopian and/or dystopian societies.
  • environmental awareness and the formal properties of games/gaming, encompassing: interactivity; gameplay; narrative; game design; algorithmic structure; software code etc.
  • games and sustainable education.
  • games and scientific education.
  • genre studies: e.g. farm games; strategy games; conservation games; ‘meditative’ games; adventure games.
  • framings of nature and/or ideological framing in computer games.
  • modes of production: the gaming industry; ‘indie’ games; massively multiplayer online role-playing games (MMORPGs); public sector/educational games.
  • ‘dissonant’ games, gamers, games companies.
  • intercultural and ‘eco-cosmopolitan’ dimensions to gaming.
  • the eco-materiality of game production, distribution, waste, recycling etc.
  • games and ecocritical theory e.g. mimesis; dark ecology; material ecology.


Please direct your questions to John Parham Manuscripts (6.000 – 8.000 words) should be submitted via the online journal platform no later than January 15th, 2017. See All submissions will be subject to peer review. Authors must comply with the guidelines of Ecozon@ as indicated on the platform, including title, abstracts and keywords (these must be provided in the language of the article, and in English and Spanish). MLA style is expected for citations. Permission must be obtained for any images used and included in the text. Manuscripts will be accepted in English, French, German, and Spanish. Submissions in other languages may be considered. Please discuss with the editors.

Although this is not a formal requirement, we would like to encourage potential contributors to contact the guest editor with an abstract (approx. 500 words) prior to handing in their full article. Please submit your abstract by September 15th, 2016.

The Next PCG-Conference will be held in Malta

The next conference in the PCG-series will bstefanodanielvallettae held in Malta, and will be hosted by The Institute for Digital Games, University of Malta. The organizing committee leader is Stefano Gualeni and the program committee leader is Daniel Vella.   Currently, the new chairs are in the process of constituting the committees. We are very grateful to the Malta-team for hosting the 10th conference in the series! More updates will follow later on.

Book: The Philosophy of Emerging Media

9780190260750A new book on the philosophy of emerging media has been published by Oxford University Press, editors Juliet Floyd and James E. Katz. It does not have a focus on computer games specifically, but the wide variety of issues it discusses should certainly be of interest to our field as well. I have a paper in it called “Agential Properties in Computer Games”, which outlines the idea that games and computer games are based on non-representational “agential properties” projected using the same cognitive mechanisms as social ontologies make use of.


CfP for Inaugural Issue for Journal of the Philosophy of Games

We are very happy to present the call for papers for the inaugural issue for Journal of the Philosophy of Games. The journal was first mentioned as an idea at the conference in Istanbul, but now it is happening. We believe that this journal will be an invaluable tool for our community.

Note that a special issue is planned for the papers from the last conference. Please help us forward the call to relevant people or lists.


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Call for Papers for Inaugural Issue

The Journal of the Philosophy of Games (JPG) welcomes papers for the inaugural issue. JPG is an open-access publication hosted by the University of Oslo, Norway.

JPG aims to explore philosophical issues raised by the study of games, with a particular emphasis on computer games. We invite contributions both from traditional philosophers and from scholars in other diciplines.

Articles are subject to double blind review and evaluated on the basis of originality, philosophical argumentation and mastery of relevant literature.

The journal does not accept submissions that are under consideration for other publications.

Examples of issues for which we invite submissions are definitions of key concepts in the study of games, the ontological status of objects and events in games, the nature and role of mental attitudes central to game play, rules, the player-avatar relationship, the moral evaluation of in-game actions or the societal role of games.

Contributions should make use of specific examples of games and not merely invoke them in general terms.

We welcome book reviews. Please contact the editorial board to ascertain that a review would fit the editorial profile.

The submissions should be no longer than 7000 words and adhere to the Chicago Manual of Style, Sixteenth Edition.  Articles are submitted electronically on the journal website. Please refer to the author guidelines. The final deadline for the inaugural issue is March 1, 2016.

A separate call will be issued in 2016 for a special issue about the theme “Meaning and Computer Games” (Editor Sebastian Möring).

Editorial board

C. Thi Nguyen, Utah Valley University, United States
Johnny Hartz Søraker, Department of Philosophy, University of Twente, Netherlands
Anita Leirfall, University of Bergen, Norway
Prof. Dr. Stephan Günzel, BTK – University of Art and Design, Germany
Patrick John Coppock, University of Modena and Reggio Emilia, Italy
Rune Klevjer, University of Bergen, Norway
Olli Leino, City University Hong Kong, Hong Kong
John Richard Sageng, University of Oslo, Norway (Editor-in-Chief)

Advisory board

Olav Asheim, University of Oslo, Norway
Kendall Walton, University of Michigan; Stanford University, United States
Grant Tavinor, Lincoln University, New Zealand
Ian Bogost, Georgia Institute of Technology, United States
Espen Aarseth, IT-University of Copenhagen, Denmark
Luciano Floridi, University of Oxford, United Kingdom
Graeme Kirkpatrick, University of Skovde, Sweden
Don Ihde, Stony Brook University, United States
Thomas Hurka, University of Toronto, Canada
Eric Olson, University of Sheffield, United Kingdom
David Myers, Loyola University, United States
Jesper Juul, The Royal Danish Academy of Fine Arts, Denmark
Dominic Lopes, University of British Columbia, Canada

Conference registration open

UntitledThe registration is now open on the conference website and everyone is invited to attend.  The registration fees are modest compared to other conferences in the field. The conference website and FB-page will be the main source of news for the conference from now on, but there will be occasional posts on this site as well.