We invite scholars in any field of studies who take a professional interest in the relation between philosophy and computer games to submit papers to the 10th International Conference on the Philosophy of Computer Games, to be held in Malta, 1-4 November 2016.
This year’s edition focuses on the theme of Knowledge. Games inspire curiosity – as we explore and experiment with a game, our engagement is to a great degree shaped by epistemic processes of inquiry and discovery. What knowledge is learned through playing a game? What does it mean to know a game? We invite papers tackling questions related to epistemology, knowing how versus knowing that, embodied knowledge, normative knowledge of rules, ecological knowledge and affordances, cybernetics, systems theory and knowledge.
We look forward in particular to receiving contributions that address the following areas of inquiry, though we are also open to contributions that identify different angles from which to engage with the topic of knowledge of games:
- Inquiry, discovery, exploration and experimentation. Is an attitude of curiosity intrinsic to play? Do epistemic processes of inquiry and discovery shape play? How do exploration and experimentation in games reflect, or depart from, the empirical processes by which we gain experience of the world?
- The epistemology of play. What do we know when we ‘know’ how to play a game? What modes of knowledge pertain to games? What rational concepts shape our experience of a game? Is the unknown, or the unknowable, a factor in games?
- Knowledge through games. Can games and game design grant us extrinsic knowledge, and add to what we know about the world – as simulations, or as ontological, phenomenological or epistemological thought experiments?
- (Philosophical) knowledge of games. As this conference series reaches its milestone tenth edition, it is time to take a self-reflexive look at its motivations and accomplishments. What knowledge do we seek to gain by thinking about (and with) games from a philosophical perspective? What epistemic methodologies can we employ to do so?
In addition to this central theme, the conference also features an open category, for which we invite welcome contributions that do not fit this year’s theme, but that nonetheless offer a valuable contribution to the philosophy of computer games.
Submitted proposals should have a clear focus on philosophy and philosophical issues in relation to computer games. They should also refer to specific games rather than invoke them in more general terms.
Submissions should be made in the form of extended abstracts of up to 1000 words (excluding bibliography). Please indicate if you intend your paper to fit in the open category. The deadline for submissions is 23:59 GMT, Tuesday 31 May 2016. Please submit your abstract through review.gamephilosophy.org. All submitted abstracts will be subject to a double-blind peer review process.
Notification of accepted submissions will be sent out by Monday 11 July 2016. A full paper draft must then be submitted by Monday 17 October 2016 and will be made available on the conference website.
Accepted submissions will be also be eligible for consideration for a special issue of the Journal of the Philosophy of Games on the topic of Knowledge and Games.
We also invite proposals for themed panels and workshops on the 1st November. Please contact the program committee chair if you are interested in organizing one.
In conjunction with the conference, a PhD workshop is being organized by the Institute of Digital Games at the University of Malta. This will give doctoral students working on research related to the intersection of philosophy and games the opportunity to present their works-in-progress and ongoing research, and obtain feedback from a panel of mentors. If you are a doctoral student interested in participating in the workshop, please contact email@example.com. Note that participating in the PhD workshop does not exclude you from submitting an abstract to the main conference.
For information about the conference please visit pocg2016.institutedigitalgames.com and gamephilosophy.org.
Dr. Stefano Gualeni (chair)
Prof. Ivan Callus
Prof. Claude Mangion
Dr. Daniel Vella
Dr. Krista Bonello Rutter Giappone
Francesca Borg Taylor-East
Marcello A. Gómez Maureira
Daniel Vella (chair)
John Richard Sageng
Olli Tapio Leino
Christopher Thi Nguyen